Crossout Autocannon Overview
Autocannons are medium to long range rapid fire weapon. Most Autocannos have high accuracy and are good for long range rapid attacks. One exception to this is the whirl which is more for mid range attacks. Autocannons are great for staying out of the hornets nest and taking enemies down at a distance.
Stat Comparison Chart
Damage
Fire Rate
Range
Accuracy
Overheating
Durability
Energy Drain
AC43 Rapier
37
30
80
58
60
113
4
AC50 Storm
37
30
80
64
60
168
4
AC64 Joule
30
50
50
57
71
216
4
AC72 Whirlwind
41
30
80
64
48
391
5
Whirl
88
42
20
39
59
457
4
Cyclone
54
50
80
80
65
661
5
AC80 Stillwind
80
30
80
64
58
404
5
Crossout Autocannons Details
37
58
4
30
60
180
80
113
Blast
37
64
4
30
60
210
80
168
Blast
The further the target-the higher the damage. For every 100m to current target, damage increases by 12%.
The further the target-the higher the damage. For every 100m to current target, damage increases by 12%.
The further the target-the higher the damage. For every 100m to current target, damage increases by 12%.
30
57
4
50
71
240
50
216
Blast
Weapon heating while firing slows as your movement speed increases. Maximum heating reduction-25% at 80 km/h.
Weapon heating while firing slows as your movement speed increases. Maximum heating reduction-25% at 80 km/h.
Weapon heating while firing slows as your movement speed increases. Maximum heating reduction-25% at 80 km/h.
41
64
5
30
48
486
80
391
Blast
The further the target-the higher the damage. For every 100m to current target, damage increases by 30%.
The further the target-the higher the damage. For every 100m to current target, damage increases by 30%.
The further the target-the higher the damage. For every 100m to current target, damage increases by 30%.
88
39
4
42
59
729
20
457
Blast
If there are 2 or more enemies within a 65m radius, damage dealt by the cannon will increase by 30%.
If there are 2 or more enemies within a 65m radius, damage dealt by the cannon will increase by 30%.
If there are 2 or more enemies within a 65m radius, damage dealt by the cannon will increase by 30%.
54
80
5
50
65
729
80
661
Blast
The longer the weapon fires, the higher its rate of fire.
The longer the weapon fires, the higher its rate of fire.
The longer the weapon fires, the higher its rate of fire.
80
64
5
30
58
513
80
404
Blast
The invisibility effect after the shot lasts for 3 sec. Doesn’t affect other ways of deactivating invisibility.
The invisibility effect after the shot lasts for 3 sec. Doesn’t affect other ways of deactivating invisibility.
The invisibility effect after the shot lasts for 3 sec. Doesn’t affect other ways of deactivating invisibility.