Vat19 Lil Nitro Gummy Bears

Crossout Machine Gun Overview

Machine Guns are rapid fire weapons used in Medium to short range combat. There are 5 subcategories of Machine Guns.

Frontal Machine Guns: The main drawbacks of Frontal Machine Guns is that they have a limited amount of rotation. Designed to be placed into the frame of a vehicle, giving them added durability. Frontal Machine guns also have added damage resistance giving you added defense.

Rapid Fire Machine Guns : The benefit of Rapid Fire Machine Guns is their high rate of fire. Due to their low accuracy and range their best for short range combat.

Machine Guns: Machine Guns are the average of all the types. All Machine Guns have increased damage.

Mini Guns: The draw back of Mini Guns is that it take time to spin them up. Mini Guns have the one of the highest average rates of fire, with the lowest average damage, of this type. With a long Overheat time and the longest range out of all the guns of this type.

Automatic Machine Guns: Automatic Machine Guns have the highest damage and accuracy. Automatic Machine Guns allow you to auto lock a target. Once locked it keep firing as long and the target is in range, or until the target is destroyed,

 

Sub Type Averages

Damage
Fire Rate
Range
Accuracy
Overheating
Frontal
34
67
30
38
56
Rapid Fire
29
100
20
35
30
Machine Guns
29
68
30
40
55
Mini guns
25
100
40
66
71
Automatic
41
68
30
68
55

 Crossout Machine Guns

LM-54 Chord
Power Score: 170
Engineers
Damage
12
Accuracy
40
Energy Drain
2
LM-54 Chord
Power Score: 170
Engineers
Fire Rate
68
Overheat
55
Mass
144
LM-54 Chord
Power Score: 170
Engineers
Range
30
Durability
60
Type
Bullet
ST-M23 Defender
Power Score: 390
Nomads
Damage
27
Accuracy
38
Energy Drain
3
ST-M23 Defender
Power Score: 390
Nomads
Fire Rate
68
Overheat
55
Mass
144
ST-M23 Defender
Power Score: 390
Nomads
Range
30
Durability
140
Type
Bullet
Vector
Power Score: 390
Nomads
Damage
26
Accuracy
40
Energy Drain
3
Vector
Power Score: 390
Nomads
Fire Rate
68
Overheat
55
Mass
171
Vector
Power Score: 390
Nomads
Range
30
Durability
74
Type
Bullet
M-25 Guardian
Power Score: 570
Season Reward
Damage
30
Accuracy
39
Energy Drain
3
M-25 Guardian
Power Score: 570
Season Reward
Fire Rate
68
Overheat
55
Mass
155
M-25 Guardian
Power Score: 570
Season Reward
Range
30
Durability
179
Type
Bullet
M-25 Guardian
Power Score: 570
Season Reward
DAMAGE RESISTANCE
Every successful hit on an enemy increases resistance to all types of damage by 1%. The effect is active for 1 sec. and stacks up to 10 times
DAMAGE RESISTANCE
Every successful hit on an enemy increases resistance to all types of damage by 1%. The effect is active for 1 sec. and stacks up to 10 times
DAMAGE RESISTANCE
Every successful hit on an enemy increases resistance to all types of damage by 1%. The effect is active for 1 sec. and stacks up to 10 times
M-37 Piercer
Power Score: 570
Engineers
Damage
28
Accuracy
35
Energy Drain
3
M-37 Piercer
Power Score: 570
Engineers
Fire Rate
100
Overheat
30
Mass
195
M-37 Piercer
Power Score: 570
Engineers
Range
20
Durability
133
Type
Bullet
Sinus-0
Power Score: 570
Nomads
Damage
28
Accuracy
40
Energy Drain
3
Sinus-0
Power Score: 570
Nomads
Fire Rate
68
Overheat
55
Mass
185
Sinus-0
Power Score: 570
Nomads
Range
30
Durability
90
Type
Bullet
Sinus-0
Power Score: 570
Nomads
WEAPON DAMAGE
A direct hit increases the weapon’s damage by 2% for 2 sec. Stacks up to 10 times. Resets when you miss.
WEAPON DAMAGE
A direct hit increases the weapon’s damage by 2% for 2 sec. Stacks up to 10 times. Resets when you miss.
WEAPON DAMAGE
A direct hit increases the weapon’s damage by 2% for 2 sec. Stacks up to 10 times. Resets when you miss.
ST-M26 Tackler
Power Score: 250
Market Purchase
Damage
32
Accuracy
38
Energy Drain
3
ST-M26 Tackler
Power Score: 250
Market Purchase
Fire Rate
68
Overheat
55
Mass
180
ST-M26 Tackler
Power Score: 250
Market Purchase
Range
30
Durability
228
Type
Bullet
ST-M26 Tackler
Power Score: 250
Market Purchase
Damage Resistance
Every successful hit on an enemy increases resistance to all types of damage by 2%. The effect is active for 1 sec. and stacks up to 10 times
Damage Resistance
Every successful hit on an enemy increases resistance to all types of damage by 2%. The effect is active for 1 sec. and stacks up to 10 times
Damage Resistance
Every successful hit on an enemy increases resistance to all types of damage by 2%. The effect is active for 1 sec. and stacks up to 10 times
M-29 Protector
Power Score: 825
Nomads
Damage
32
Accuracy
38
Energy Drain
3
M-29 Protector
Power Score: 825
Nomads
Fire Rate
68
Overheat
65
Mass
170
M-29 Protector
Power Score: 825
Nomads
Range
30
Durability
213
Type
Bullet
M-29 Protector
Power Score: 825
Nomads
DAMAGE RESISTANCE
Every successful hit on an enemy increases resistance to all types of damage by 2%. The effect is active for 1 sec. and stacks up to 10 times
DAMAGE RESISTANCE
Every successful hit on an enemy increases resistance to all types of damage by 2%. The effect is active for 1 sec. and stacks up to 10 times
DAMAGE RESISTANCE
Every successful hit on an enemy increases resistance to all types of damage by 2%. The effect is active for 1 sec. and stacks up to 10 times
M-38 Fidget
Power Score: 825
Engineers
Damage
28
Accuracy
35
Energy Drain
3
M-38 Fidget
Power Score: 825
Engineers
Fire Rate
100
Overheat
30
Mass
220
M-38 Fidget
Power Score: 825
Engineers
Range
20
Durability
145
Type
Bullet
M-38 Fidget
Power Score: 825
Engineers
Overheating Reduction
Each projectile that hits an enemy slows down weapon heating by 30%.
Overheating Reduction
Each projectile that hits an enemy slows down weapon heating by 30%.
Overheating Reduction
Each projectile that hits an enemy slows down weapon heating by 30%.
Spectre-2
Power Score: 1100
Nomads
Damage
32
Accuracy
40
Energy Drain
4
Spectre-2
Power Score: 1100
Nomads
Fire Rate
68
Overheat
55
Mass
216
Spectre-2
Power Score: 1100
Nomads
Range
30
Durability
186
Type
Bullet
Spectre-2
Power Score: 1100
Nomads
Weapon Damage
A direct hit increases the weapon’s damage by 4% for 3 sec. Stacks up to 10 times. Resets when you miss.
Weapon Damage
A direct hit increases the weapon’s damage by 4% for 3 sec. Stacks up to 10 times. Resets when you miss.
Weapon Damage
A direct hit increases the weapon’s damage by 4% for 3 sec. Stacks up to 10 times. Resets when you miss.
MG13 Equalizer
Power Score: 825
Nomads
Damage
[15
Accuracy
65
Energy Drain
3
MG13 Equalizer
Power Score: 825
Nomads
Fire Rate
100
Overheat
71
Mass
216
MG13 Equalizer
Power Score: 825
Nomads
Range
40
Durability
163
Type
Bullet
MG13 Equalizer
Power Score: 825
Nomads
Weapon Damage
The longer the weapon fires, the higher its damage. After 7 sec. of uninterrupted shooting damage increases by 105%.
Weapon Damage
The longer the weapon fires, the higher its damage. After 7 sec. of uninterrupted shooting damage increases by 105%.
Weapon Damage
The longer the weapon fires, the higher its damage. After 7 sec. of uninterrupted shooting damage increases by 105%.
Caucasus
Power Score: 1100
Market Purchase
Damage
41
Accuracy
68
Energy Drain
4
Caucasus
Power Score: 1100
Market Purchase
Fire Rate
68
Overheat
42
Mass
743
Caucasus
Power Score: 1100
Market Purchase
Range
20
Durability
284
Type
Bullet
Caucasus
Power Score: 1100
Market Purchase
Auto Attack
Automatically attacks the selected target in range.
Auto Attack
Automatically attacks the selected target in range.
Auto Attack
Automatically attacks the selected target in range.
M-32 Vindicator
Power Score: 1200
Engineers
Damage
49
Accuracy
38
Energy Drain
2
M-32 Vindicator
Power Score: 1200
Engineers
Fire Rate
59
Overheat
38
Mass
210
M-32 Vindicator
Power Score: 1200
Engineers
Range
30
Durability
225
Type
Bullet
M-32 Vindicator
Power Score: 1200
Engineers
Damage Resistance
As the weapon heats up, its damage resistance increases up to 40%.
Damage Resistance
As the weapon heats up, its damage resistance increases up to 40%.
Damage Resistance
As the weapon heats up, its damage resistance increases up to 40%.
M-39 Imp
Power Score: 1200
Engineers
Damage
30
Accuracy
35
Energy Drain
3
M-39 Imp
Power Score: 1200
Engineers
Fire Rate
100
Overheat
30
Mass
280
M-39 Imp
Power Score: 1200
Engineers
Range
20
Durability
209
Type
Bullet
M-39 Imp
Power Score: 1200
Engineers
Weapon Damage
Increases damage dealt by all “Rapid-fire machine guns” by 5%.
Weapon Damage
Increases damage dealt by all “Rapid-fire machine guns” by 5%.
Weapon Damage
Increases damage dealt by all “Rapid-fire machine guns” by 5%.
Aspect
Power Score: 1600
Nomads
Damage
36
Accuracy
40
Energy Drain
4
Aspect
Power Score: 1600
Nomads
Fire Rate
69
Overheat
55
Mass
342
Aspect
Power Score: 1600
Nomads
Range
30
Durability
220
Type
Bullet
Aspect
Power Score: 1600
Nomads
Weapon Damage
The higher the weapon’s temperature, the higher its damage. At full heat damage increases by 60%.
Weapon Damage
The higher the weapon’s temperature, the higher its damage. At full heat damage increases by 60%.
Weapon Damage
The higher the weapon’s temperature, the higher its damage. At full heat damage increases by 60%.
MG14 Arbiter
Power Score: 1200
Nomads
Damage
15
Accuracy
65
Energy Drain
3
MG14 Arbiter
Power Score: 1200
Nomads
Fire Rate
100
Overheat
71
Mass
279
MG14 Arbiter
Power Score: 1200
Nomads
Range
40
Durability
186
Type
Bullet
MG14 Arbiter
Power Score: 1200
Nomads
Weapon Damage
The longer the weapon fires, the higher its Damage. After 7 sec. of uninterrupted shooting damage increases by 150%.
Weapon Damage
The longer the weapon fires, the higher its Damage. After 7 sec. of uninterrupted shooting damage increases by 150%.
Weapon Damage
The longer the weapon fires, the higher its Damage. After 7 sec. of uninterrupted shooting damage increases by 150%.
Reaper
Power Score: 2400
Nomads
Damage
46
Accuracy
71
Energy Drain
6
Energy Drain
6
Reaper
Power Score: 2400
Nomads
Fire Rate
100
Max Ammo
390
Mass
603
Mass
603
Reaper
Power Score: 2400
Nomads
Range
40
Durability
520
Type
Bullet
Type
Bullet
Reaper
Power Score: 2400
Nomads
Overheating Reduction
The weapon “Reaper” does not overheat while shooting.
Overheating Reduction
The weapon “Reaper” does not overheat while shooting.
Overheating Reduction
The weapon “Reaper” does not overheat while shooting.
Punisher
Power Score: 2400
Engineers
Damage
45
Accuracy
40
Energy Drain
4
Punisher
Power Score: 2400
Engineers
Fire Rate
68
Overheat
55
Mass
430
Punisher
Power Score: 2400
Engineers
Range
30
Durability
368
Type
Bullet
Punisher
Power Score: 2400
Engineers
Weapon Damage
Successfully landing 40 shots increases damage by 100% for 6 seconds. Each miss increases the number of hits required.
Weapon Damage
Successfully landing 40 shots increases damage by 100% for 6 seconds. Each miss increases the number of hits required.
Weapon Damage
Successfully landing 40 shots increases damage by 100% for 6 seconds. Each miss increases the number of hits required.