Crossout Machine Gun Overview
Machine Guns are rapid fire weapons used in Medium to short range combat. There are 5 subcategories of Machine Guns.
Frontal Machine Guns: The main drawbacks of Frontal Machine Guns is that they have a limited amount of rotation. Designed to be placed into the frame of a vehicle, giving them added durability. Frontal Machine guns also have added damage resistance giving you added defense.
Rapid Fire Machine Guns : The benefit of Rapid Fire Machine Guns is their high rate of fire. Due to their low accuracy and range their best for short range combat.
Machine Guns: Machine Guns are the average of all the types. All Machine Guns have increased damage.
Mini Guns: The draw back of Mini Guns is that it take time to spin them up. Mini Guns have the one of the highest average rates of fire, with the lowest average damage, of this type. With a long Overheat time and the longest range out of all the guns of this type.
Automatic Machine Guns: Automatic Machine Guns have the highest damage and accuracy. Automatic Machine Guns allow you to auto lock a target. Once locked it keep firing as long and the target is in range, or until the target is destroyed,
Sub Type Averages
Crossout Machine Guns
12
40
2
68
55
144
30
60
Bullet
27
38
3
68
55
144
30
140
Bullet
26
40
3
68
55
171
30
74
Bullet
30
39
3
68
55
155
30
179
Bullet
Every successful hit on an enemy increases resistance to all types of damage by 1%. The effect is active for 1 sec. and stacks up to 10 times
Every successful hit on an enemy increases resistance to all types of damage by 1%. The effect is active for 1 sec. and stacks up to 10 times
Every successful hit on an enemy increases resistance to all types of damage by 1%. The effect is active for 1 sec. and stacks up to 10 times
28
35
3
100
30
195
20
133
Bullet
28
40
3
68
55
185
30
90
Bullet
A direct hit increases the weapon’s damage by 2% for 2 sec. Stacks up to 10 times. Resets when you miss.
A direct hit increases the weapon’s damage by 2% for 2 sec. Stacks up to 10 times. Resets when you miss.
A direct hit increases the weapon’s damage by 2% for 2 sec. Stacks up to 10 times. Resets when you miss.
32
38
3
68
55
180
30
228
Bullet
Every successful hit on an enemy increases resistance to all types of damage by 2%. The effect is active for 1 sec. and stacks up to 10 times
Every successful hit on an enemy increases resistance to all types of damage by 2%. The effect is active for 1 sec. and stacks up to 10 times
Every successful hit on an enemy increases resistance to all types of damage by 2%. The effect is active for 1 sec. and stacks up to 10 times
32
38
3
68
65
170
30
213
Bullet
Every successful hit on an enemy increases resistance to all types of damage by 2%. The effect is active for 1 sec. and stacks up to 10 times
Every successful hit on an enemy increases resistance to all types of damage by 2%. The effect is active for 1 sec. and stacks up to 10 times
Every successful hit on an enemy increases resistance to all types of damage by 2%. The effect is active for 1 sec. and stacks up to 10 times
28
35
3
100
30
220
20
145
Bullet
Each projectile that hits an enemy slows down weapon heating by 30%.
Each projectile that hits an enemy slows down weapon heating by 30%.
Each projectile that hits an enemy slows down weapon heating by 30%.
32
40
4
68
55
216
30
186
Bullet
A direct hit increases the weapon’s damage by 4% for 3 sec. Stacks up to 10 times. Resets when you miss.
A direct hit increases the weapon’s damage by 4% for 3 sec. Stacks up to 10 times. Resets when you miss.
A direct hit increases the weapon’s damage by 4% for 3 sec. Stacks up to 10 times. Resets when you miss.
[15
65
3
100
71
216
40
163
Bullet
The longer the weapon fires, the higher its damage. After 7 sec. of uninterrupted shooting damage increases by 105%.
The longer the weapon fires, the higher its damage. After 7 sec. of uninterrupted shooting damage increases by 105%.
The longer the weapon fires, the higher its damage. After 7 sec. of uninterrupted shooting damage increases by 105%.
41
68
4
68
42
743
20
284
Bullet
Automatically attacks the selected target in range.
Automatically attacks the selected target in range.
Automatically attacks the selected target in range.
49
38
2
59
38
210
30
225
Bullet
As the weapon heats up, its damage resistance increases up to 40%.
As the weapon heats up, its damage resistance increases up to 40%.
As the weapon heats up, its damage resistance increases up to 40%.
30
35
3
100
30
280
20
209
Bullet
Increases damage dealt by all “Rapid-fire machine guns” by 5%.
Increases damage dealt by all “Rapid-fire machine guns” by 5%.
Increases damage dealt by all “Rapid-fire machine guns” by 5%.
36
40
4
69
55
342
30
220
Bullet
The higher the weapon’s temperature, the higher its damage. At full heat damage increases by 60%.
The higher the weapon’s temperature, the higher its damage. At full heat damage increases by 60%.
The higher the weapon’s temperature, the higher its damage. At full heat damage increases by 60%.
15
65
3
100
71
279
40
186
Bullet
The longer the weapon fires, the higher its Damage. After 7 sec. of uninterrupted shooting damage increases by 150%.
The longer the weapon fires, the higher its Damage. After 7 sec. of uninterrupted shooting damage increases by 150%.
The longer the weapon fires, the higher its Damage. After 7 sec. of uninterrupted shooting damage increases by 150%.
46
71
6
6
100
390
603
603
40
520
Bullet
Bullet
The weapon “Reaper” does not overheat while shooting.
The weapon “Reaper” does not overheat while shooting.
The weapon “Reaper” does not overheat while shooting.
45
40
4
68
55
430
30
368
Bullet
Successfully landing 40 shots increases damage by 100% for 6 seconds. Each miss increases the number of hits required.
Successfully landing 40 shots increases damage by 100% for 6 seconds. Each miss increases the number of hits required.
Successfully landing 40 shots increases damage by 100% for 6 seconds. Each miss increases the number of hits required.