Crossout Medium Cabin Overview

Medium Cabins have lower average speed in comparison to the light cabins. Medium cabins have on average a lower Add Energy allowance. Epic and Legendary cabin allow 12 Add Energy points making them great for high energy builds. Medium Cabins average all other stats in between that of Light and Heavy Cabins. This allows for a good mix of damage and survivability.

Stat Averages by Cabin Size

Power
Max Speed
Tonnage
Mass Limit
Added Energy
Durability
Mass
Light
49
100
3,980
7,847
12
267
657
Medium
57
80
4,702
10,495
11
315
1,183
Heavy
100
50
7,891
18,864
10
468
3,909

Crossout Medium Cabins

Thug
Power Score: 250
Market Purchase
Power
40
Mass Limit
7000
Durability
180
Thug
Power Score: 250
Market Purchase
Max Speed
75
Add Energy
8
Mass
800
Thug
Power Score: 250
Market Purchase
Tonnage
3500
SPRINTER
Power Score: 250
Engineers
Power
34
Mass Limit
6000
Durability
220
SPRINTER
Power Score: 250
Engineers
Max Speed
90
Add Energy
8
Mass
350
SPRINTER
Power Score: 250
Engineers
Tonnage
2800
HUNTSMAN
Power Score: 250
Engineers
Power
40
Mass Limit
7000
Durability
275
HUNTSMAN
Power Score: 250
Engineers
Max Speed
75
Add Energy
8
Mass
700
HUNTSMAN
Power Score: 250
Engineers
Tonnage
3000
WWT1
Power Score: 250
Engineers
Power
51
Mass Limit
9000
Durability
310
WWT1
Power Score: 250
Engineers
Max Speed
70
Add Energy
8
Mass
1200
WWT1
Power Score: 250
Engineers
Tonnage
3000
Hot Rod
Power Score: 750
Market Purchase
Power
48
Mass Limit
9000
Durability
305
Hot Rod
Power Score: 750
Market Purchase
Max Speed
85
Add Energy
10
Mass
900
Hot Rod
Power Score: 750
Market Purchase
Tonnage
4000
Fury
Power Score: 750
Market Purchase
Power
58
Mass Limit
9000
Durability
310
Fury
Power Score: 750
Market Purchase
Max Speed
80
Add Energy
10
Mass
950
Fury
Power Score: 750
Market Purchase
Tonnage
4500
Bear
Power Score: 750
Market Purchase
Power
50
Mass Limit
9500
Durability
340
Bear
Power Score: 750
Market Purchase
Max Speed
75
Add Energy
10
Mass
1150
Bear
Power Score: 750
Market Purchase
Tonnage
4000
Jockey
Power Score: 750
Market Purchase
Power
52
Mass Limit
10000
Durability
380
Jockey
Power Score: 750
Market Purchase
Max Speed
75
Add Energy
10
Mass
1400
Jockey
Power Score: 750
Market Purchase
Tonnage
4000
Wyvern
Power Score: 750
Nomads
Power
58
Mass Limit
9000
Durability
290
Wyvern
Power Score: 750
Nomads
Max Speed
80
Add Energy
10
Mass
800
Wyvern
Power Score: 750
Nomads
Tonnage
4000
Pilgrim
Power Score: 1100
Dawns Children
Power
59
Mass Limit
1200
Durability
310
Pilgrim
Power Score: 1100
Dawns Children
Max Speed
70
Add Energy
11
Mass
1700
Pilgrim
Power Score: 1100
Dawns Children
Tonnage
4300
Favorite
Power Score: 150
Market Purchase
Power
55
Mass Limit
10500
Durability
280
Favorite
Power Score: 150
Market Purchase
Max Speed
90
Add Energy
12
Mass
700
Favorite
Power Score: 150
Market Purchase
Tonnage
5250
STOP WEAPON OVERHEAT
Charges while moving. when activated, stops the weapons mounted on the vehicle from heating up. The slower the weapon heats up, the longer the bonus will last.
STOP WEAPON OVERHEAT
Charges while moving. when activated, stops the weapons mounted on the vehicle from heating up. The slower the weapon heats up, the longer the bonus will last.
Howl
Power Score: 1500
Market Purchase
Power
58
Mass Limit
10500
Durability
250
Howl
Power Score: 1500
Market Purchase
Max Speed
90
Add Energy
12
Mass
400
Howl
Power Score: 1500
Market Purchase
Tonnage
4500
WEAPON AND DRONE DAMAGE
The damage of weapons and drones increase while there are enemy vehicles within 25 m of you. The maximum 20% bonus is reached over 10 sec.
WEAPON AND DRONE DAMAGE
The damage of weapons and drones increase while there are enemy vehicles within 25 m of you. The maximum 20% bonus is reached over 10 sec.
Torero
Power Score: 1500
Market Purchase
Power
52
Mass Limit
10000
Durability
310
Torero
Power Score: 1500
Market Purchase
Max Speed
100
Add Energy
12
Mass
750
Torero
Power Score: 1500
Market Purchase
Tonnage
5500
WEAPON ACCURACY
Increases the accuracy of all mounted weapons by 20%.
WEAPON ACCURACY
Increases the accuracy of all mounted weapons by 20%.
Ghost
Power Score: 1500
Market Purchase
Power
62
Mass Limit
12000
Durability
330
Ghost
Power Score: 1500
Market Purchase
Max Speed
80
Add Energy
12
Mass
1050
Ghost
Power Score: 1500
Market Purchase
Tonnage
6000
STEALTH & WEAPON DAMAGE
Weapon damage increases by 2.5% per second while the car is in stealth. The bonus is reset after 5 sec.
STEALTH & WEAPON DAMAGE
Weapon damage increases by 2.5% per second while the car is in stealth. The bonus is reset after 5 sec.
The Call
Power Score: 1500
Market Purchase
Power
50
Mass Limit
105000
Durability
300
The Call
Power Score: 1500
Market Purchase
Max Speed
85
Add Energy
12
Mass
950
The Call
Power Score: 1500
Market Purchase
Tonnage
6000
POWER BOOST & DAMAGE RESISTANCE
Each launched drone, wheel drone, and turret boost the cabin’s power by 35% and the whole vehicle’s resistance to damage up to 10%. Stack up to 3x.
POWER BOOST & DAMAGE RESISTANCE
Each launched drone, wheel drone, and turret boost the cabin’s power by 35% and the whole vehicle’s resistance to damage up to 10%. Stack up to 3x.
Steppe Spider
Power Score: 1500
Market Purchase
Power
84
Mass Limit
16000
Durability
445
Steppe Spider
Power Score: 1500
Market Purchase
Max Speed
60
Add Energy
12
Mass
3250
Steppe Spider
Power Score: 1500
Market Purchase
Tonnage
7000
MECHANICAL LEGS SPEED INCREASE
Increases the maximum speed of mechanical legs by 10km/h.
MECHANICAL LEGS SPEED INCREASE
Increases the maximum speed of mechanical legs by 10km/h.
Quantum
Power Score: 1500
Dawns Children
Power
52
Mass Limit
10000
Durability
260
Quantum
Power Score: 1500
Dawns Children
Max Speed
90
Add Energy
12
Mass
600
Quantum
Power Score: 1500
Dawns Children
Tonnage
5000
ENERGY WEAPON DAMAGE
If the vehicle does not receive damage for 10 sec., energy weapon damage increases by 20%.
ENERGY WEAPON DAMAGE
If the vehicle does not receive damage for 10 sec., energy weapon damage increases by 20%.
Photon
Power Score: 1500
Dawns Children
Power
78
Mass Limit
13000
Durability
335
Photon
Power Score: 1500
Dawns Children
Max Speed
80
Add Energy
12
Mass
2000
Photon
Power Score: 1500
Dawns Children
Tonnage
5000
ENERGY WEAPON DAMAGE
Additional damage of energy weapons to heated parts increases by 130%. The more the part is heated, the higher the damage.
ENERGY WEAPON DAMAGE
Additional damage of energy weapons to heated parts increases by 130%. The more the part is heated, the higher the damage.
Omnibox
Power Score: 150
Founders
Power
65
Mass Limit
12500
Durability
369
Omnibox
Power Score: 150
Founders
Max Speed
70
Add Energy
21
Mass
2100
Omnibox
Power Score: 150
Founders
Tonnage
6500
MAX SPEED, POWER, COOLING, WEAPON RELOAD
Mode 1: increases maximum cabin speed by 10% and power by 20%.

Mode 2: accelerates cooling by 15% and weapon reload by 15%.

MAX SPEED, POWER, COOLING, WEAPON RELOAD
Mode 1: increases maximum cabin speed by 10% and power by 20%.

Mode 2: accelerates cooling by 15% and weapon reload by 15%.

Beholder
Power Score: 2100
Market Purchase
Power
65
Mass Limit
12500
Durability
305
Beholder
Power Score: 2100
Market Purchase
Max Speed
85
Add Energy
12
Mass
800
Beholder
Power Score: 2100
Market Purchase
Tonnage
5400
INVISIBILITY
If the invisibility module is not installed cabin performs its function. Active time 5s, cooldown 23s.

If the invisibility module is installed the the cabin enhances its effect. decloaking occurs with a delay after taken damage.

INVISIBILITY
If the invisibility module is not installed cabin performs its function. Active time 5s, cooldown 23s.

If the invisibility module is installed the the cabin enhances its effect. decloaking occurs with a delay after taken damage.

Nova
Power Score: 2100
Season Reward
Power
78
Mass Limit
15400
Durability
419
Nova
Power Score: 2100
Season Reward
Max Speed
75
Add Energy
12
Mass
2300
Nova
Power Score: 2100
Season Reward
Tonnage
5500
DAMAGE RESISTANCE
Creates a protective field at the front. absorbing any damage from fast moving objects and energy streams for 3 secs. The field has a reduced resistance to explosive damage. Cooldown – 20 secs., if the field is destroyed – 6 secs.
DAMAGE RESISTANCE
Creates a protective field at the front. absorbing any damage from fast moving objects and energy streams for 3 secs. The field has a reduced resistance to explosive damage. Cooldown – 20 secs., if the field is destroyed – 6 secs.