Crossout Shotgun Overview
Crossout Shotguns
LUPARA
Power Score: 225
ENGINEERS

12
28
3
38
16
68
5
63
Bullet
SLEDGEHAMMER
Power Score: 390
lunitacs

22
29
3
38
17
54
8
93
Bullet
SPITFIRE
Power Score: 390
ENGENEERS

12
29
3
42
15
126
8
165
Bullet
GOBLIN
Power Score: 380
Lunitacs

12
31
2
38
17
90
5
128
Bullet
JUNKBOW
Power Score: 380
FIRESTATERS

48
10
4
59
--
189
5
247
Bullet
MACE
Power Score: 570
lunitacs

25
29
3
39
17
65
5
114
Bullet
LEECH
Power Score: 570
Market Purchase

25
29
3
42
15
135
9
190
Bullet
AROTHRON
Power Score: 1100
Market Purchase

71
10
4
59
--
378
12
280
Bullet
EFFECTIVE RANGE: The projectile explodes after several meters and turns into pellets, increasing its effective range.
GREMLIN
Power Score: 550
Market Purchase

25
30
2
30
25
126
5
180
Bullet
WEAPON DAMAGE: When colliding with an enemy, the damage of the “Gremlins” increases up to 30% for 8 sec. The bonus depends on the strength of the hit and is equally distributed between all mounted “Gremlins”.
FAFNIR
Power Score: 1100
Firestarter

50
10
4
59
--
225
5
315
Bullet
SPEED: While an armored vehicle moves, the weapon reduces its spread up to -40% at the speed of 60 km/h.
THUNDERBOLT
Power Score: 1100
Lunitacs

32
29
4
38
17
90
5
173
Bullet
WEAPON DAMAGE: For every 35m. the vehicle traverses, weapon damage increases by 33%. Stacks up to 3 times.
RUPTURE
Power Score: 825
Lunitacs

28
29
3
42
15
160
9
229
Bullet
DAMAGE RESISTANCE: The weapon’s resistance to all damage types increases by 15% while shooting.
PARSER
Power Score: 1600
Marker Purchase

50
10
4
58
--
260
18
320
Bullet
WEAPON DAMAGE: The damage of the next shot is increased by 3% for each pellet that hits the enemy.
NIDHOGG
Power Score: 1600
Firestarters

60
10
4
62
--
290
8
357
Bullet
WEAPON RELOAD: The higher your car’s speed, the faster the weapons reloads. Max. efficiency: 20% at 80 km/h.
HAMMERFALL
Power Score: 2000
Lunitacs

25
29
5
38
16
122
5
221
Bullet
DISABLES WEAPONS: Every 100 m passed by the car give one charge that,s spent when shooting and guaranteed to disable the enemy’s weapon rotation for 0.5 sec. Stacks up to 1 times.
JORMUNGANDR
Power Score: 2400
Engineers

40
10
4
62
--
335
5
390
Bullet
INCENDIARY SHOT: If at least half of the pellets hit the enemy, the next shot will be fired with incendiary projectiles that heat up the parts on impact. Damage to these parts increases up to 100% depending on the heating level.
BREAKER
Power Score: 3000
Engineers

42
28
5
38
17
180
5
387
Bullet
WEAPON INVINCIBILITY: When the weapon receives the fatal damage, it becomes invincible for 1 seconds. Cooldown 35 seconds.