Crossout Shotgun Overview

Shotgun are short range high-powered weapons. On average Shotguns have a low accuracy rating making then less useful at mid to long ranges. Shotgun come in two basic type fixed and Swivel guns. Mounted correctly shotguns can achieve a devastating one shot attack to enemies.

Crossout Shotguns

Lupara
Power Score: 255
Engineers
Damage
12
Accuracy
28
Energy Drain
3
Lupara
Power Score: 255
Engineers
Fire Rate
38
Overheat
16
Mass
68
Lupara
Power Score: 255
Engineers
Range
5
Durability
63
Type
Bullet
Sledgehammer
Power Score: 390
Lunatics
Damage
22
Accuracy
29
Energy Drain
3
Sledgehammer
Power Score: 390
Lunatics
Fire Rate
38
Overheat
17
Mass
54
Sledgehammer
Power Score: 390
Lunatics
Range
8
Durability
93
Type
Bullet
Spitfire
Power Score: 390
Engineers
Damage
12
Accuracy
29
Energy Drain
3
Spitfire
Power Score: 390
Engineers
Fire Rate
42
Overheat
15
Mass
126
Spitfire
Power Score: 390
Engineers
Range
8
Durability
165
Type
Bullet
goblin
Power Score: 380
Lunitics
Damage
12
Accuracy
31
Energy Drain
2
goblin
Power Score: 380
Lunitics
Fire Rate
38
Overheat
17
Mass
90
goblin
Power Score: 380
Lunitics
Range
5
Durability
128
Type
Bullet
Junkbow
Power Score: 760
Firestarters
Damage
48
Accuracy
10
Energy Drain
4
Junkbow
Power Score: 760
Firestarters
Fire Rate
59
Overheat
--
Mass
189
Junkbow
Power Score: 760
Firestarters
Range
5
Durability
247
Type
Bullet
Mace
Power Score: 570
Lunatics
Damage
25
Accuracy
29
Energy Drain
3
Mace
Power Score: 570
Lunatics
Fire Rate
39
Overheat
17
Mass
65
Mace
Power Score: 570
Lunatics
Range
5
Durability
114
Type
Bullet
Leech
Power Score: 570
Market Purchase
Damage
25
Accuracy
29
Energy Drain
3
Leech
Power Score: 570
Market Purchase
Fire Rate
42
Overheat
15
Mass
135
Leech
Power Score: 570
Market Purchase
Range
9
Durability
190
Type
Bullet
Arothron
Power Score: 1100
Market Purchase
Damage
71
Accuracy
10
Energy Drain
4
Arothron
Power Score: 1100
Market Purchase
Fire Rate
59
Overheat
--
Mass
378
Arothron
Power Score: 1100
Market Purchase
Range
12
Durability
280
Type
Bullet
Arothron
Power Score: 1100
Market Purchase
EFFECTIVE RANGE
The projectile explodes after several meters and turns into pellets, increasing its effective range.
EFFECTIVE RANGE
The projectile explodes after several meters and turns into pellets, increasing its effective range.
EFFECTIVE RANGE
The projectile explodes after several meters and turns into pellets, increasing its effective range.
Gremlin
Power Score: 550
Market Purchase
Damage
25
Accuracy
30
Energy Drain
2
Gremlin
Power Score: 550
Market Purchase
Fire Rate
30
Overheat
25
Mass
126
Gremlin
Power Score: 550
Market Purchase
Range
5
Durability
180
Type
Bullet
Gremlin
Power Score: 550
Market Purchase
WEAPON DAMAGE
When colliding with an enemy, the damage of the “Gremlins” increases up to 30% for 8 sec. The bonus depends on the strength of the hit and is equally distributed between all mounted “Gremlins”.
WEAPON DAMAGE
When colliding with an enemy, the damage of the “Gremlins” increases up to 30% for 8 sec. The bonus depends on the strength of the hit and is equally distributed between all mounted “Gremlins”.
WEAPON DAMAGE
When colliding with an enemy, the damage of the “Gremlins” increases up to 30% for 8 sec. The bonus depends on the strength of the hit and is equally distributed between all mounted “Gremlins”.
Fafnir
Power Score: 1100
Firestarter
Damage
50
Accuracy
10
Energy Drain
4
Fafnir
Power Score: 1100
Firestarter
Fire Rate
59
Overheat
--
Mass
225
Fafnir
Power Score: 1100
Firestarter
Range
5
Durability
315
Type
Bullet
Fafnir
Power Score: 1100
Firestarter
SPEED
While an armored vehicle moves, the weapon reduces its spread up to -40% at the speed of 60 km/h.
SPEED
While an armored vehicle moves, the weapon reduces its spread up to -40% at the speed of 60 km/h.
SPEED
While an armored vehicle moves, the weapon reduces its spread up to -40% at the speed of 60 km/h.
Thunderbolt
Power Score: 1100
Lunatics
Damage
32
Accuracy
29
Energy Drain
4
Thunderbolt
Power Score: 1100
Lunatics
Fire Rate
38
Overheat
17
Mass
90
Thunderbolt
Power Score: 1100
Lunatics
Range
5
Durability
173
Type
Bullet
Thunderbolt
Power Score: 1100
Lunatics
WEAPON DAMAGE
For every 35m. the vehicle traverses, weapon damage increases by 33%. Stacks up to 3 times.
WEAPON DAMAGE
For every 35m. the vehicle traverses, weapon damage increases by 33%. Stacks up to 3 times.
WEAPON DAMAGE
For every 35m. the vehicle traverses, weapon damage increases by 33%. Stacks up to 3 times.
Rupture
Power Score: 825
Lunatics
Damage
28
Accuracy
29
Energy Drain
3
Rupture
Power Score: 825
Lunatics
Fire Rate
42
Overheat
15
Mass
160
Rupture
Power Score: 825
Lunatics
Range
9
Durability
229
Type
Bullet
Rupture
Power Score: 825
Lunatics
DAMAGE RESISTANCE
The weapon’s resistance to all damage types increases by 15% while shooting.
DAMAGE RESISTANCE
The weapon’s resistance to all damage types increases by 15% while shooting.
DAMAGE RESISTANCE
The weapon’s resistance to all damage types increases by 15% while shooting.
Parser
Power Score: 1600
Market Purchase
Damage
50
Accuracy
10
Energy Drain
4
Parser
Power Score: 1600
Market Purchase
Fire Rate
58
Overheat
--
Mass
260
Parser
Power Score: 1600
Market Purchase
Range
18
Durability
320
Type
Bullet
Parser
Power Score: 1600
Market Purchase
WEAPON DAMAGE
The damage of the next shot is increased by 3% for each pellet that hits the enemy.
WEAPON DAMAGE
The damage of the next shot is increased by 3% for each pellet that hits the enemy.
WEAPON DAMAGE
The damage of the next shot is increased by 3% for each pellet that hits the enemy.
Nidhogg
Power Score: 1600
Firestarters
Damage
60
Accuracy
10
Energy Drain
4
Nidhogg
Power Score: 1600
Firestarters
Fire Rate
62
Overheat
--
Mass
290
Nidhogg
Power Score: 1600
Firestarters
Range
8
Durability
357
Type
Bullet
Nidhogg
Power Score: 1600
Firestarters
WEAPON RELOAD
The higher your car’s speed, the faster the weapons reloads. Max. efficiency: 20% at 80 km/h.
WEAPON RELOAD
The higher your car’s speed, the faster the weapons reloads. Max. efficiency: 20% at 80 km/h.
WEAPON RELOAD
The higher your car’s speed, the faster the weapons reloads. Max. efficiency: 20% at 80 km/h.
Hammerfall
Power Score: 2000
Lunatics
Damage
25
Accuracy
29
Energy Drain
5
Hammerfall
Power Score: 2000
Lunatics
Fire Rate
38
Overheat
16
Mass
122
Hammerfall
Power Score: 2000
Lunatics
Range
5
Durability
221
Type
Bullet
Hammerfall
Power Score: 2000
Lunatics
DISABLES WEAPONS
Every 100 m passed by the car give one charge that,s spent when shooting and guaranteed to disable the enemy’s weapon rotation for 0.5 sec. Stacks up to 1 times.
DISABLES WEAPONS
Every 100 m passed by the car give one charge that,s spent when shooting and guaranteed to disable the enemy’s weapon rotation for 0.5 sec. Stacks up to 1 times.
DISABLES WEAPONS
Every 100 m passed by the car give one charge that,s spent when shooting and guaranteed to disable the enemy’s weapon rotation for 0.5 sec. Stacks up to 1 times.
Jormungandr
Power Score: 2400
Enineers
Damage
40
Accuracy
10
Energy Drain
4
Jormungandr
Power Score: 2400
Enineers
Fire Rate
62
Overheat
--
Mass
335
Jormungandr
Power Score: 2400
Enineers
Range
5
Durability
390
Type
Bullet
Jormungandr
Power Score: 2400
Enineers
INCENDIARY SHOT
If at least half of the pellets hit the enemy, the next shot will be fired with incendiary projectiles that heat up the parts on impact. Damage to these parts increases up to 100% depending on the heating level.
INCENDIARY SHOT
If at least half of the pellets hit the enemy, the next shot will be fired with incendiary projectiles that heat up the parts on impact. Damage to these parts increases up to 100% depending on the heating level.
INCENDIARY SHOT
If at least half of the pellets hit the enemy, the next shot will be fired with incendiary projectiles that heat up the parts on impact. Damage to these parts increases up to 100% depending on the heating level.
Breaker
Power Score: 3000
Engineers
Damage
42
Accuracy
28
Energy Drain
5
Breaker
Power Score: 3000
Engineers
Fire Rate
38
Overheat
17
Mass
180
Breaker
Power Score: 3000
Engineers
Range
5
Durability
387
Type
Bullet
Breaker
Power Score: 3000
Engineers
WEAPON INVINCIBILITY
When the weapon receives the fatal damage, it becomes invincible for 1 seconds. Cooldown 35 seconds.
WEAPON INVINCIBILITY
When the weapon receives the fatal damage, it becomes invincible for 1 seconds. Cooldown 35 seconds.
WEAPON INVINCIBILITY
When the weapon receives the fatal damage, it becomes invincible for 1 seconds. Cooldown 35 seconds.