OVERVIEW: Rocket launchers are an excellent way to deal massive damage. They have low accuracy because, as rockets are, they can’t steer once they have you fire them. They take time to charge and can only fire once per charge. They have volleys that contain multiple rockets at a time.
Stat Comparison Chart
Damage
Fire Rate
Range
Accuracy
Wasp
50
55
70
42
pyralid
57
52
70
42
locust
61
52
70
42
ATGM FLUTE
23
30
90
100
snow fall
90
41
40
90
cricket
82
38
80
39
clarinet tow
84
38
80
-
nest
53
21
20
90
trombone
5
35
52
90
waltz
95
46
40
46
hurricane
88
10
100
90
Crossout rocket launcher Details
50
42
4
55
16 Volleys
90
70
55
--
57
42
4
52
14 Volleys
98
70
69
--
WEAPON DAMAGE
Both rockets of the volley hit the target and increases blast radius of the next volleyby 15% for 8 sec.
Both rockets of the volley hit the target and increases blast radius of the next volleyby 15% for 8 sec.
WEAPON DAMAGE
Both rockets of the volley hit the target and increases blast radius of the next volleyby 15% for 8 sec.
Both rockets of the volley hit the target and increases blast radius of the next volleyby 15% for 8 sec.
WEAPON DAMAGE
Both rockets of the volley hit the target and increases blast radius of the next volleyby 15% for 8 sec.
Both rockets of the volley hit the target and increases blast radius of the next volleyby 15% for 8 sec.
61
42
4
52
14 Volleys
98
70
69
--
WEAPON DAMAGE
Both rockets of the volley hit the target and increases the blast radius of the next volley by 30% for 5 sec.
Both rockets of the volley hit the target and increases the blast radius of the next volley by 30% for 5 sec.
WEAPON DAMAGE
Both rockets of the volley hit the target and increases the blast radius of the next volley by 30% for 5 sec.
Both rockets of the volley hit the target and increases the blast radius of the next volley by 30% for 5 sec.
WEAPON DAMAGE
Both rockets of the volley hit the target and increases the blast radius of the next volley by 30% for 5 sec.
Both rockets of the volley hit the target and increases the blast radius of the next volley by 30% for 5 sec.
23
100
2
30
6 pcs
81
90
47
--
WEAPON DAMAGE
For each second the rockets flight the explosive damage increases by 18%
For each second the rockets flight the explosive damage increases by 18%
WEAPON DAMAGE
For each second the rockets flight the explosive damage increases by 18%
For each second the rockets flight the explosive damage increases by 18%
WEAPON DAMAGE
For each second the rockets flight the explosive damage increases by 18%
For each second the rockets flight the explosive damage increases by 18%
90
90
5
41
8 volleys
567
40
436
--
WEAPON DAMAGE
Damage from rocket launcher projectile explosion on your own armoured vehicle is reduced by 50%
Damage from rocket launcher projectile explosion on your own armoured vehicle is reduced by 50%
WEAPON DAMAGE
Damage from rocket launcher projectile explosion on your own armoured vehicle is reduced by 50%
Damage from rocket launcher projectile explosion on your own armoured vehicle is reduced by 50%
WEAPON DAMAGE
Damage from rocket launcher projectile explosion on your own armoured vehicle is reduced by 50%
Damage from rocket launcher projectile explosion on your own armoured vehicle is reduced by 50%
82
39
5
38
8 volleys
288
80
150
--
WEAPON DAMAGE
The farther the target - the higher the damage for each 100m to the target, damage increases by 80%
The farther the target - the higher the damage for each 100m to the target, damage increases by 80%
WEAPON DAMAGE
The farther the target - the higher the damage for each 100m to the target, damage increases by 80%
The farther the target - the higher the damage for each 100m to the target, damage increases by 80%
WEAPON DAMAGE
The farther the target - the higher the damage for each 100m to the target, damage increases by 80%
The farther the target - the higher the damage for each 100m to the target, damage increases by 80%
84
-
5
38
12 pcs
270
80
172
--
WEAPON DAMAGE
Rocket can be controlled in flight.
Rocket can be controlled in flight.
WEAPON DAMAGE
Rocket can be controlled in flight.
Rocket can be controlled in flight.
WEAPON DAMAGE
Rocket can be controlled in flight.
Rocket can be controlled in flight.
53
90
2
21
6 pcs
81
20
52
--
WEAPON DAMAGE
Repeatedly locking on target occurs 33% faster.
Repeatedly locking on target occurs 33% faster.
WEAPON DAMAGE
Repeatedly locking on target occurs 33% faster.
Repeatedly locking on target occurs 33% faster.
WEAPON DAMAGE
Repeatedly locking on target occurs 33% faster.
Repeatedly locking on target occurs 33% faster.
5
90
2
35
6 pcs
81
52
52
--
WEAPON DAMAGE
The longer the rockets are in flight, the better their maneuver ability gets.
The longer the rockets are in flight, the better their maneuver ability gets.
WEAPON DAMAGE
The longer the rockets are in flight, the better their maneuver ability gets.
The longer the rockets are in flight, the better their maneuver ability gets.
WEAPON DAMAGE
The longer the rockets are in flight, the better their maneuver ability gets.
The longer the rockets are in flight, the better their maneuver ability gets.
95
46
6
46
15 volleys
215
40
259
--
WEAPON DAMAGE
The impulse and blast damage of each following rocket in the salvo increases by 100% and 25% accordingly.
The impulse and blast damage of each following rocket in the salvo increases by 100% and 25% accordingly.
WEAPON DAMAGE
The impulse and blast damage of each following rocket in the salvo increases by 100% and 25% accordingly.
The impulse and blast damage of each following rocket in the salvo increases by 100% and 25% accordingly.
WEAPON DAMAGE
The impulse and blast damage of each following rocket in the salvo increases by 100% and 25% accordingly.
The impulse and blast damage of each following rocket in the salvo increases by 100% and 25% accordingly.
88
90
6
10
8 volleys
288
100
175
--
WEAPON DAMAGE
Homing rockets track the closest target in the aiming cone and adjust flight trajectory accordingly.
Homing rockets track the closest target in the aiming cone and adjust flight trajectory accordingly.
WEAPON DAMAGE
Homing rockets track the closest target in the aiming cone and adjust flight trajectory accordingly.
Homing rockets track the closest target in the aiming cone and adjust flight trajectory accordingly.
WEAPON DAMAGE
Homing rockets track the closest target in the aiming cone and adjust flight trajectory accordingly.
Homing rockets track the closest target in the aiming cone and adjust flight trajectory accordingly.