OVERVIEW: Rocket launchers are an excellent way to deal massive damage. They have low accuracy because, as rockets are, they can’t steer once they have you fire them. They take time to charge and can only fire once per charge. They have volleys that contain multiple rockets at a time.

Stat Comparison Chart

Damage
Fire Rate
Range
Accuracy
Wasp
50
55
70
42
pyralid
57
52
70
42
locust
61
52
70
42
ATGM FLUTE
23
30
90
100
snow fall
90
41
40
90
cricket
82
38
80
39
clarinet tow
84
38
80
-
nest
53
21
20
90
trombone
5
35
52
90
waltz
95
46
40
46
hurricane
88
10
100
90

Crossout rocket launcher Details

Wasp
Power Score: 520
lunatic
Damage
50
Accuracy
42
Energy Drain
4
Wasp
Power Score: 520
lunatic
Fire Rate
55
Max Ammo
16 Volleys
Mass
90
Wasp
Power Score: 520
lunatic
Range
70
Durability
55
Type
--
pyralid
Power Score: 760
-
Damage
57
Accuracy
42
Energy Drain
4
pyralid
Power Score: 760
-
Fire Rate
52
Max Ammo
14 Volleys
Mass
98
pyralid
Power Score: 760
-
Range
70
Durability
69
Type
--
pyralid
Power Score: 760
-
WEAPON DAMAGE
Both rockets of the volley hit the target and increases blast radius of the next volleyby 15% for 8 sec.
WEAPON DAMAGE
Both rockets of the volley hit the target and increases blast radius of the next volleyby 15% for 8 sec.
WEAPON DAMAGE
Both rockets of the volley hit the target and increases blast radius of the next volleyby 15% for 8 sec.
locust
Power Score: 1100
-
Damage
61
Accuracy
42
Energy Drain
4
locust
Power Score: 1100
-
Fire Rate
52
Max Ammo
14 Volleys
Mass
98
locust
Power Score: 1100
-
Range
70
Durability
69
Type
--
locust
Power Score: 1100
-
WEAPON DAMAGE
Both rockets of the volley hit the target and increases the blast radius of the next volley by 30% for 5 sec.
WEAPON DAMAGE
Both rockets of the volley hit the target and increases the blast radius of the next volley by 30% for 5 sec.
WEAPON DAMAGE
Both rockets of the volley hit the target and increases the blast radius of the next volley by 30% for 5 sec.
ATGM flute
Power Score: 550
-
Damage
23
Accuracy
100
Energy Drain
2
ATGM flute
Power Score: 550
-
Fire Rate
30
Max Ammo
6 pcs
Mass
81
ATGM flute
Power Score: 550
-
Range
90
Durability
47
Type
--
ATGM flute
Power Score: 550
-
WEAPON DAMAGE
For each second the rockets flight the explosive damage increases by 18%
WEAPON DAMAGE
For each second the rockets flight the explosive damage increases by 18%
WEAPON DAMAGE
For each second the rockets flight the explosive damage increases by 18%
Snow fall
Power Score: 1375
-
Damage
90
Accuracy
90
Energy Drain
5
Snow fall
Power Score: 1375
-
Fire Rate
41
Max Ammo
8 volleys
Mass
567
Snow fall
Power Score: 1375
-
Range
40
Durability
436
Type
--
Snow fall
Power Score: 1375
-
WEAPON DAMAGE
Damage from rocket launcher projectile explosion on your own armoured vehicle is reduced by 50%
WEAPON DAMAGE
Damage from rocket launcher projectile explosion on your own armoured vehicle is reduced by 50%
WEAPON DAMAGE
Damage from rocket launcher projectile explosion on your own armoured vehicle is reduced by 50%
cricket
Power Score: 1375
-
Damage
82
Accuracy
39
Energy Drain
5
cricket
Power Score: 1375
-
Fire Rate
38
Max Ammo
8 volleys
Mass
288
cricket
Power Score: 1375
-
Range
80
Durability
150
Type
--
cricket
Power Score: 1375
-
WEAPON DAMAGE
The farther the target - the higher the damage for each 100m to the target, damage increases by 80%
WEAPON DAMAGE
The farther the target - the higher the damage for each 100m to the target, damage increases by 80%
WEAPON DAMAGE
The farther the target - the higher the damage for each 100m to the target, damage increases by 80%
CLARINET tow
Power Score: 1375
-
Damage
84
Accuracy
-
Energy Drain
5
CLARINET tow
Power Score: 1375
-
Fire Rate
38
Max Ammo
12 pcs
Mass
270
CLARINET tow
Power Score: 1375
-
Range
80
Durability
172
Type
--
CLARINET tow
Power Score: 1375
-
WEAPON DAMAGE
Rocket can be controlled in flight.
WEAPON DAMAGE
Rocket can be controlled in flight.
WEAPON DAMAGE
Rocket can be controlled in flight.
nest
Power Score: 1375
-
Damage
53
Accuracy
90
Energy Drain
2
nest
Power Score: 1375
-
Fire Rate
21
Max Ammo
6 pcs
Mass
81
nest
Power Score: 1375
-
Range
20
Durability
52
Type
--
nest
Power Score: 1375
-
WEAPON DAMAGE
Repeatedly locking on target occurs 33% faster.
WEAPON DAMAGE
Repeatedly locking on target occurs 33% faster.
WEAPON DAMAGE
Repeatedly locking on target occurs 33% faster.
trombone
Power Score: 550
-
Damage
5
Accuracy
90
Energy Drain
2
trombone
Power Score: 550
-
Fire Rate
35
Max Ammo
6 pcs
Mass
81
trombone
Power Score: 550
-
Range
52
Durability
52
Type
--
trombone
Power Score: 550
-
WEAPON DAMAGE
The longer the rockets are in flight, the better their maneuver ability gets.
WEAPON DAMAGE
The longer the rockets are in flight, the better their maneuver ability gets.
WEAPON DAMAGE
The longer the rockets are in flight, the better their maneuver ability gets.
waltz
Power Score: 2400
-
Damage
95
Accuracy
46
Energy Drain
6
waltz
Power Score: 2400
-
Fire Rate
46
Max Ammo
15 volleys
Mass
215
waltz
Power Score: 2400
-
Range
40
Durability
259
Type
--
waltz
Power Score: 2400
-
WEAPON DAMAGE
The impulse and blast damage of each following rocket in the salvo increases by 100% and 25% accordingly.
WEAPON DAMAGE
The impulse and blast damage of each following rocket in the salvo increases by 100% and 25% accordingly.
WEAPON DAMAGE
The impulse and blast damage of each following rocket in the salvo increases by 100% and 25% accordingly.
HURRICANE
Power Score: 2400
-
Damage
88
Accuracy
90
Energy Drain
6
HURRICANE
Power Score: 2400
-
Fire Rate
10
Max Ammo
8 volleys
Mass
288
HURRICANE
Power Score: 2400
-
Range
100
Durability
175
Type
--
HURRICANE
Power Score: 2400
-
WEAPON DAMAGE
Homing rockets track the closest target in the aiming cone and adjust flight trajectory accordingly.
WEAPON DAMAGE
Homing rockets track the closest target in the aiming cone and adjust flight trajectory accordingly.
WEAPON DAMAGE
Homing rockets track the closest target in the aiming cone and adjust flight trajectory accordingly.