BLACK DRAKE VILLA

True-Sworn fury

Light

Kinras’s Wrath

Medium

Drake’s Rush

Heavy
2 Items
Adds 618 Critical Chance
Adds 121 Weapon and Spell Damage
Adds 1136 Maximum Health
3 Items
Adds 121 Weapon and Spell Damage
Adds 618 Critical Chance
Adds 1032 Maximum Stamina
4 Item
Adds 1032 Maximum Magicka
Adds 121 Weapon and Spell Damage
Adds 1032 Maximum Stamina
5 Items
Adds 667 Critical Chance and increases your Critical Damage by 4%. While in combat, this Bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
Dealing damage with a Light or Heavy Attack grants you a stack of Burning Heart for 5 seconds, up to 5 stacks. While you have 5 stacks, you generate an aura of wrath, granting you Major Berserk, increasing your damage done by 10%. While you have an aura of wrath, allies within 12 meters of you gain Minor Berserk, increasing their damage done by 5%
When you Bash an enemy, you and up to 3 group members within 15 meters of you gain Major Heroism for 12 seconds, granting you 3 Ultimate every 1.5 seconds. This effect can occur once every 18 seconds.
SUMMARY
Critical Chance +1285
Weapon and Spell Damage +121
Maximum Magicka +1032
Critical Damage +4%
Weapon and Spell Damage +121
Critical Chance +618
Damage increase 10%
Team Damage increase 5%
Maximum Health +1136
Maximum Stamina +2064
Ultimate +3

BLOODROOT FORGE

Flame Blossom

Light

Blooddrinker

Medium

Hagraven’s Garden

Heavy
2 Items
Adds 1032 Maximum Magicka
Adds 618 Critical Chance
Adds 1136 Maximum Health
3 Items
Adds 121 Weapon and Spell Damage
Adds 121 Weapon and Spell Damage
Adds 121 Health Recovery
4 Item
Adds 1401 Offensive Penetration
Adds 618 Critical Chance
Adds 4% Healing Taken
5 Items
When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 3256 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage
Increases your Bleed damaging attacks by 20%
When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
SUMMARY
Maximum Magicka +1032
Weapon and Spell Damage +121
Offensive Penetration +1401
Critical Chance +1236
Weapon and Spell Damage +121
Maximum Health +1136
Health Recovery +121
Healing Taken +4%

CASTLE THORN

Talfyg’s Treachery

Light

Unleashed Terror

Medium

Crimson Twilight

Heavy
2 Items
Adds 618 Critical Chance
Adds 121 Weapon and Spell Damage
Adds 1136 Maximum Health
3 Items
Adds 1032 Maximum Magicka
Adds 1032 Maximum Stamina
Adds 4% Healing Taken
4 Item
Adds 121 Weapon and Spell Damage
Adds 1032 Maximum Stamina
Adds 1136 Maximum Health
5 Items
Increases your Weapon and Spell Damage by 350. Increases your Damage taken from Flame and Fighters Guild abilities by 5%.
When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 10 seconds, dealing 4225 Bleed Damage over the duration and applying the Hemorrhaging status effect every tick. This ability can occur once every 10 seconds per target and scales off the higher of your Weapon or Spell Damage.
After taking damage you surround yourself in a 8 meter most of blood. After 2 seconds, the mist is violently siphoned into your body dealing 2226 Bleed Damage to nearby enemies and healing you for 100% of the damage done. This effect can occur once every 8 seconds and scales off your Max Health.
SUMMARY
Critical Chance +618
Maximum Magicka +1032
Weapon and Spell Damage +471
Weapon and Spell Damage +121
Maximum Stamina +2064
Bleed Damage 4225
Maximum Health +2272
Healing Taken +4%

Coral Aerie

Maligalig’s Maelstrom

Light

Gryphon’s Reprisal

Medium

Glacial Guardian

Heavy
2 Items
Adds 1032 Maximum Magicka
Adds 618 Critical Chance
Adds 1401 Armor
3 Items
Adds 4% Healing Done
Adds 1401 Offensive Penetration
Adds 1032 Maximum Stamina
4 Item
Adds 121 Weapon and Spell Damage
Adds 618 Critical Chance
Adds 121 Health Recovery
5 Items
When you overheal yourself or a group member with a Direct Heal, you apply Maligalig’s Maelstrom to the target for 6 seconds, dealing 33% of the overhealing amount, up to a maximum of 3300, as Shock Damage once every 1 second to enemies within 7 meters. Thin effect can occur once every 10 seconds.
When you deal critical damage, you or an ally can activate the Gryphon’s Reprisal on the enemy within the next 8 seconds, causing a small gryphon to fly by and deal 10086 Bleed Damage over 10 seconds to enemies within 5 meters. Thin effect can occur once every 20 seconds, and scales off the higher of the synergy activator’s Weapon or Spell Damage.
When you Block, tether to the enemy if they are within 8 meters of you for 8 seconds. While tethered, you deal 293 Frost Damage every second to enemies touching the tether and cause them to have a 200% increased Status Effect Chance. The tether breaks if the target moves more than 12 seconds and the damage scales off your Max Health.
SUMMARY
Maximum Magicka +1032
Healing Done +4%
Weapon and Spell Damage +121
Critical Chance +1236
Offensive Penetration +1401
Armor +1401
Maximum Stamina +1032
Health Recovery+121

CRADLE OF SHADOWS

Gossamer

Light

Widowmaker

Medium

Hand of Mephala

Heavy
2 Items
Adds 121 Magicka Recovery
Adds 618 Critical Chance
Adds 4% Healing Taken
3 Items
Adds 1032 Maximum Magicka
Adds 618 Critical Chance
Adds 1136 Maximum Health
4 Item
Adds 1032 Maximum Magicka
Adds 1032 Maximum Stamina
Adds 1401 Armor
5 Items
When you heal yourself or an ally, you grant them Major Evasion for 1 second, reducing damage from aria attacks by 20%
When your alchemical poison fires, you drop a poisonous spore in front of you that bursts after 1 second, dealing 6048 Poison Damage over 10 seconds off the higher of your Weapon or Spell Damage
When you take damage, you encase the ground beneath you in webs for 5 seconds, reducing the Movement Speed of enemies within a 4 meter radius by 33% and applying Minor Breach to them, reducing their Physical and Spell Resistance by 2974 .After 5 seconds the webs burst into venom, dealing 773 Poison Damage. This effect can occur once every 5 seconds and scales off the higher of your Physical or Spell Resistance.
SUMMARY
Magicka Recovery +121
Maximum Magicka 2064
Critical Chance +1236
Maximum Stamina 1032
Healing Taken 4%
Maximum Health +1136
Armor +1401

DEPTHS OF MALATAR

Auroran’s Thunder

Light

Scavenging Demise

Medium

Frozen Watcher

Heavy
2 Items
Adds 1136 Maximum Health
Adds 121 Weapon and Spell Damage
Adds 1032 Maximum Stamina
3 Items
Adds 121 Weapon and Spell Damage
Adds 618 Critical Chance
Adds 1136 Maximum Health
4 Item
Adds 1401 Offensive Penetration
Adds 618 Critical Chance
Adds 1032 Maximum Stamina
5 Items
Dealing direct damage to a target within 10 meters of you summons a cone of lightning from your chest for 5 seconds, dealing 840 Shock Damage every 1 second to enemies in the cone. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
When you deal critical Poison Damage to an enemy, summon the Scavenging Maw which attacks your enemy after 2 seconds. The scavenging Maw deals 5480 Poison Damage and inflicts Minor Vulnerability for 15 seconds, increasing their damage taken by 5%. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Summon a blizzard around you while blocking, inflicting 567 Frost Damage every 1 second to enemies within 6 meters. This effect scales off your Max Health. Your blizzard has a 15% chance of inflicting Chilled on enemies damaged.
SUMMARY
Maximum Health +1136
Weapon and Spell Damage +121
Offensive Penetration +1401
Weapon and Spell Damage +121
Critical Chance +1236
Maximum Stamina +2064
Maximum Health +1136

FALKREATH HOLD

Draugr’s Rest

Light

Pillar of Nirn

Medium

Ironblood

Heavy
2 Items
Adds 1032 Maximum Magicka
Adds 1032 Maximum Stamina
Adds 1136 Maximum Health
3 Items
Adds 121 Magicka Recovery
Adds 618 Critical Chance
Adds 1401 Armor
4 Item
Adds 4% Healing Done
Adds 121 Weapon and Spell Damage
Adds 1401 Armor
5 Items
When you complete a fully-charged Heavy Attack, you create a fully-charged Heavy Attack, you create a circle of consecrated ground the heals you and your group within 5 meters for 10248 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka of Stamina.
When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 1447 Bleed Damage to all enemies within 2.5 meters and causing over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 50%. This effect can occur once every 15 seconds
SUMMARY
Maximum Magicka +1032
Magicka Recovery +121
Healing Done +4%
Maximum Stamina +1032
Critical Chance +618
Weapon and Spell Damage +121
Maximum Health +1136
Armor +2802

FANG LAIR

Caluurion’s Legacy

Light

Trappings of Invigoration

Medium

Ulfnor’s Favor

Heavy
2 Items
Adds 618 Critical Chance
Adds 121 Stamina Recovery
Adds 1136 Maximum Health
3 Items
Adds 121 Weapon and Spell Damage
Adds 1032 Maximum Magicka
Adds 121 Magicka Recovery

Adds 121 Stamina Recovery

4 Item
Adds 618 Critical Chance
Adds 121 Stamina Recovery
Adds 4% Healing Taken
5 Items
When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 4357 Flame, 4357 Frost,4357 Shock, or 4357 Disease damage and applies the respective status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
SUMMARY
Critical Chance +1236
Weapon and Spell Damage 121
Stamina Recovery +242
Maximum Magicka +1032
Maximum Health +1136
Magicka Recovery +121
Stamina Recovery +121

FROSTVAULT

Icy Conjurors

Light

Tzogvin’s Warband

Medium

Mighty Glacier

Heavy
2 Items
Adds 1032 Maximum Magicka
Adds 618 Critical Chance
Adds 1032 Maximum Stamina
3 Items
Adds 121 Weapon and Spell Damage
Adds 618 Critical Chance
Adds 1032 Maximum Stamina
4 Item
Adds 1401 Offensive Penetration
Adds 1401 Offensive Penetration
Adds 121 Stamina Recovery

Adds 121 Magicka Recovery

5 Items
Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 6505 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
When you deal Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
SUMMARY
Maximum Magicka +1032
Weapon and Spell Damage +121
Critical Chance +1236
Offensive Penetration +1401
Maximum Stamina +2064
Stamina Recovery +121
Magicka Recovery +121

ICEREACH

Hitis’ Hearth

Light

Titanborn Strength

Medium

Bani’s Torment

Heavy
2 Items
Adds 121 Magicka Recovery
Adds 1401 Offensive Penetration
Adds 4% Healing Taken
3 Items
Adds 121 Magicka Recovery
Adds 121 Weapon and Spell Damage
Adds 1136 Maximum Health
4 Item
Adds 1032 Maximum Magicka
Adds 1032 Maximum Stamina
Adds 1032 Maximum Stamina
5 Items
When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1042 Health every 2 seconds and reduce the cost of Spring, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina
Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
When you taunt a nearby enemy, you tether to them for 15 seconds. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received by 16%. The tether is broken if the enemy can occur once every 15 seconds.
SUMMARY
Magicka Recovery +242
Maximum Magicka +1032
Offensive Penetration +1401
Weapon and Spell Damage +121
Maximum Stamina +1032
Healing Taken +4%
Maximum Health +1136
Maximum Stamina +1032

IMPERIAL CITY PRISON

Scathing Mage

Light

Sheer Venom

Medium

Leeching Plate

Heavy
2 Items
Adds 1032 Maximum Magicka
Adds 1032 Maximum Stamina
Adds 1132 Maximum Health
3 Items
Adds 618 Critical Chance
Adds 121 Weapon and Spell Damage
Adds 4% Healing Taken
4 Item
Adds 618 Critical Chance
Adds 121 Weapon and Spell Damage
Adds 1132 Maximum Health
5 Items
When you deal direct damage, you have a 20% chance to increase your Weapon and Spell Damage by 486 for 5 seconds. This effect can occur once every 5 seconds.
When you deal damage with an Execute ability you infect the enemy,dealing 2016 Poison Damage over 6 seconds and dealing up to 100% more damage to enemies under 100% Health. This effect can occur once every 6 seconds per target and scales off the higher of your Weapon or Spell Damage
When you take damage, you summon a cloud of leaching poison under the assailant. The cloud deals 488 Poison Damage every 1 second for 5 seconds and heals you for 100% of the damage caused. This effect can occur once every 5 seconds and scales off your Max Health
SUMMARY
Maximum Magicka +1032
Critical Chance +1236
Maximum Stamina +1032
Weapon and Spell Damage +242
Maximum Health +2272
Healing Taken +4%

LAIR OF MAARSELOK

Z’en’s Redress

Light

Azureblight Reaper

Medium

Dragons’s Defilement

Heavy
2 Items
Adds 121 Magicka Recovery
Adds 618 Critical Chance
Adds 1032 Maximum Stamina
3 Items
Adds 121 Weapon and Spell Damage
Adds 1032 Maximum Stamina
Adds 1032 Maximum Stamina
4 Item
Adds 1032 Maximum Magicka
Adds 121 Stamina Recovery
Adds 1132 Maximum Health
5 Items
Your Light Attacks apply the Touch of Z’en on enemies for 20 seconds. Enemies with the Touch of Z’en take an additional 1% more damage for each damage over time effect you’ve placed on them, up to 5%. You can only receive the benefit from one Touch of Z’en per enemy
When you deal damage with a damage over time effect, you apply a stack of Blight Seed to your target for 5 seconds. At 12 stacks, the Blight Seed explodes, dealing 3696 Disease Damage to the target and nearby enemies,scaling off the higher of your Weapon or Spell Damage.

An enemy can only have one instance of Blight Seed at a time. An enemy that has reached 20 stacks cannot be infected with Blight Seed for 2 seconds

Adds 1132 Maximum Health

When you attack, gain a corrupting aura for 5 seconds that applies Minor Breach to all enemies within 8 meters of you, reducing their Physical and Spell Resistance by 2974. This effect can occur every 5 seconds.

SUMMARY
Magicka Recovery +121
Weapon and Spell Damage +121
Maximum Magicka +1032
Critical Chance +618
Maximum Stamina +1032
Stamina Recovery +121
Maximum Stamina +2064
Maximum Health +2272

MARCH OF SACRIFICES

Hanu’s Campassion

Light

Blood Mood

Medium

Haven of Ursus

Heavy
2 Items
Adds 121 Magicka Recovery
Adds 121 Weapon and Spell Damage
Adds 1136 Maximum Health
3 Items
Adds 1032 Maximum Magicka
Adds 618 Critical Chance
Adds 618 Critical Chance
4 Item
Adds 121 Magicka Recovery
Adds 618 Critical Chance
Adds 618 Critical Chance
5 Items
Adds 1848 Maximum Magicka

When you resurrect another player while in combat, both you and the player gain Major Heroism for 15 seconds, granting you 3 Ultimate every 1.5 seconds.

When you deal damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 5 seconds, increasing your melee Light Attack damage by 51% and attack speed by 50%. This effect can occur every 15 seconds.
When you take damage while you are under 50% Health, summon Ursus’s spirit for 6 seconds at a random group member. You or a group member can activate a synergy on Ursus to grant a shield that protects up to 6 group members within a 28 meter radius from 13967 damage for 6 seconds. This effect can occur once every 10 seconds.
SUMMARY
Magicka Recovery +242
Maximum Magicka +2880
Weapon and Spell Damage +121
Critical Chance +1236
Maximum Health +1136
Critical Chance +1236

Moon hunter Keep

Moon Hunter

Light

Savage Werewolf

Medium

Jailer’s Tenacity

Heavy
2 Items
Adds 121 Weapon and Spell Damage
Adds 121 Weapon and Spell Damage
Adds 4% Healing Taken
3 Items
Adds 121 Weapon and Spell Damage
Adds 121 Weapon and Spell Damage
Adds 1132 Maximum Health
4 Item
Adds 618 Critical Chance
Adds 618 Critical Chance
Adds 4% Healing Taken
5 Items
When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
Your Light and Heavy Attacks rend flesh, causing your enemy to bleed for 492 Bleed Damage every 1 second for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received by 16%.
SUMMARY
Weapon and Spell Damage +242
Critical Chance +618
Weapon and Spell Damage +242
Critical Chance +618
Healing Taken +8%
Maximum Health +1132

Moongrave Fane

Hollowfang Thirst

Light

Dro’Zakar’s Claws

Medium

Renald’s Resolve

Heavy
2 Items
Adds 618 Critical Chance
Adds 1401 Offensive Penetration
Adds 1132 Maximum Health
3 Items
Adds 1032 Maximum Magicka
Adds 618 Critical Chance
Adds 4% Healing Taken
4 Item
Adds 618 Critical Chance
Adds 121 Stamina Recovery
Adds 1132 Maximum Health
5 Items
Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received by 8%. This effect can occur once every 9 seconds.
Adds 121 Weapon and Spell Damage

For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.

Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing taken by 1% and your Physical and Spell Resistance by 396.

This effect can occur once every half second and can stack up to 9 times.

SUMMARY
Critical Chance +1236
Maximum Magicka +1032
Offensive Penetration +1401
Critical Chance +618
Stamina Recovery +121
Weapon and Spell Damage +121
Maximum Health +2272
Healing Taken +4%

Red Petal Bastion

Thunder Caller

Light

Grisly Gourmet

Medium

Silver Rose Virgil

Heavy
2 Items
Adds 1401 Offensive Penetration
Adds 1032 Maximum Stamina
Adds 1032 Maximum Stamina
3 Items
Adds 121 Weapon and Spell Damage
Adds 121 Weapon and Spell Damage
Adds 1132 Maximum Health
4 Item
Adds 121 Weapon and Spell Damage
Adds 1401 Offensive Penetration
Adds 1032 Maximum Stamina
5 Items
Dealing damage with a fully-charged Heavy Attack calls a bolt of lightning at your target, dealing 989 Shock Damage and leaving a 4 meter lightning crater at their location for 7 seconds, dealing 989 Shock Damage per second to enemies inside. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
Adds 495 Maximum Stamina

Dealing Light Attack damage grants you a stack of Baker’s Delight for 5 seconds. When you gain 3 stacks, you create a Sweetroll next to your target for 5 seconds. If you or an ally touches the Sweetroll, both you and your ally gain one of the following effects:
-Restore 1593 Health, Magicka and Stamina
-Gain Empower for 10 seconds
-Gain Major Force for 10 seconds

This effect can occur opnce every 2 seconds.

Blocking an attack grants you a stack of Realmshaper for 15 seconds, gaining up to 1 stack every 0.5 seconds. When you reach 3 stacks, you consume them and launch necrotic energy at your attacker, dealing 3689 Magic Damage and applying Major Maim for 12 seconds, reducing their damage done by 10%. Once you fire the necrotic energy, you cannot gain additional attacks of Realmshaper for 12 seconds. Damage scales off of your Max Health.
SUMMARY
Offensive Penetration +1401
Weapon and Spell Damage +242
Maximum Stamina +1527
Weapon and Spell Damage +121
Offensive Penetration +1401
Maximum Stamina +2064
Maximum Health +1132

Ruins fo Mazzatun

Amber Plasm

Light

Heem-Jas’ Retribution

Medium

Apect of Mazzatun

Heavy
2 Items
Adds 1032 Maximum Magicka
Adds 121 Stamina Recovery
Adds 1136 Maximum Health
3 Items
Adds 618 Critical Chance
Adds 1032 Maximum Magicka
Adds 1032 Maximum Stamina
4 Item
Adds 121 Weapon and Spell Damage
Adds 618 Critical Chance
Adds 1032 Maximum Magicka
5 Items
Adds 230 Magicka Recovery
Adds 230 Stamina Recovery
Adds 230 Health Recovery
When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you gain Major Berserk for 10 seconds, increasing your damage done by 10%
When you take damage while under 30% Health, you heal for 9827 Haelth and restore 9872 Magicka and Stamina. This effect can occur once every 45 seconds.
SUMMARY
Maximum Magicka +1032
Critical Chance +618
Weapon and Spell Damage +121
Magicka Recovery +230
Stamina Recovery +230
Health Recovery +230
Stamina Recovery +121
Maximum Magicka +1032
Critical Chance +681
Maximum Health +1136
Maximum Stamina +1032
Maximum Magicka +1032

Scalecaller Peak

Storm-Cursed’s Revenge

Light

Spriggan’s Vigor

Medium

Turning Tide

Heavy
2 Items
Adds 1032 Maximum Magicka
Adds 618 Critical Chance
Adds 1132 Maximum Health
3 Items
Adds 121 Weapon and Spell Damage
Adds 1032 Maximum Stamina
Adds 1032 Maximum Stamina
4 Item
Adds 1401 Offensive Penetration
Adds 121 Weapon and Spell Damage
Adds 1132 Maximum Health
5 Items
When you deal Shock Damage, you have a 15%chance to deal 917 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamima by 209. This effect can stack, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 Seconds
When you Block you gain Flowing Water fro 10 seconds, causing your next Bash attack to deal 2543 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
SUMMARY
Maximum Magicka +1032
Weapon and Spell Damage +121
Offensive Penetration +1401
Critical Chance +618
+1032 Maximum Stamina
Weapon and Spell Damage +121
Maximum Health +2264
Maximum Stamina +1032

Shipwright’s Regret

Jorvuld’s Guideance

Light

Plague Slinger

Medium

Curse of Doylemish

Heavy
2 Items
Adds 121 Magicka Recovery
Adds 121 Weapon and Spell Damage
Adds 1132 Maximum Health
3 Items
Adds 121 Magicka Recovery
Adds 1136 Maximum Health
Adds 1132 Maximum Health
4 Item
Adds 4% Healing Done
Adds 121 Weapon and Spell Damage
Adds 121 Weapon and Spell Damage
5 Items
While in combat, increases the duration of all Major buffs, Minorbuffs, and damage shields you apply to yourself and allies by 40%
When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 1563 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned,feared, or immobilized, you will deal 3837 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage
SUMMARY
Magicka Recovery +242
Healing Done +4%
Weapon and Spell Damage +242
Maximum Health +1136
Maximum Health +2264
Weapon and Spell Damage +121

Stone Garden

Elemental Catalyst

Light

Kraglen’s Howl

Medium

Akasis’s Genius

Heavy
2 Items
Adds 1032 Maximum Magicka
Adds 618 Critical Chance
Adds 1136 Maximum Health
3 Items
Adds 618 Critical Chance
Adds 121 Stamina Recovery
Adds 1401 Armor
4 Item
Adds 1032 Maximum Magicka
Adds 121 Weapon and Spell Damage
Adds 1136 Maximum Health
5 Items
Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 3 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 5%. An enemy can only have one stack of each Elemental Weakness at a time.
After an enemy you’ve recently damaged dies, you let out a howl, granting three allies within 15 meters the Heed the Call synergy. Activating the synergy gives you and the activator 12 Ultimate. This effect can occur once every 20 seconds.
Whenever you drink a potion while in combat, you and 3 group members gain 42 Ultimate. This effect can occur once every 30 seconds.
SUMMARY
Maximum Magicka +2064
Critical Chance +618
Critical Chance +618
Stamina Recovery +121
Weapon and Spell Damage +121
Maximum Health +2272
Armor +1401

The Cauldron

Unleashed Ritualist

Light

Dagon’s Dominion

Medium

Foolkiller’s Ward

Heavy
2 Items
Adds 1032 Maximum Magicka
Adds 121 Weapon and Spell Damage
Adds 1401 Armor
3 Items
Adds 1032 Maximum Magicka
Adds 1032 Maximum Stamina
Adds 1401 Armor
4 Item
Adds 1032 Maximum Magicka
Adds 121 Weapon and Spell Damage
Adds 1132 Maximum Health
5 Items
Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 15% Damage from your summoned pets.
Adds 464 Weapon and Spell Damage to your area of effect abilities.
Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina.

This effect can occur once every 30 seconds if a damage shield brike. This effect can occur once every 10 seconds if no damage shields broke.

SUMMARY
Maximum Magicka +3096
Weapon and Spell Damage +242
Maximum Stamina +1032
AOE Weapon and Spell Damage +464
Armor +2802
Maximum Health +1132

The Dread Cellar

Scorion’s Feast

Light

Rush of Agony

Medium

Crimson Oath’s Rive

Heavy
2 Items
Adds 1032 Maximum Magicka
Adds 121 Stamina Recovery
Adds 1401 Armor
3 Items
Adds 121 Magicka Recovery
Adds 121 Weapon and Spell Damage
Adds 1132 Maximum Health
4 Item
Adds 121 Weapon and Spell Damage
Adds 1401 Offensive Penetration
Adds 1401 Armor
5 Items
When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds.

If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage

When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, pull enemies within 10 meters to you. After 2 seconds, deal 3611 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage

The pull will not apply Crowd Control Immunity to a target.

Casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
SUMMARY
Maximum Magicka +1032
Magicka Recovery +121
Weapon and Spell Damage +121
Stamina Recovery +121
Weapon and Spell Damage +121
Offensive Penetration +1401
Armor +2802
Maximum Health +1132

Unhallowed Grave

Draudrkin’s Grip

Light

Aegis Caller

Medium

Grave Gaudian

Heavy
2 Items
Adds 1032 Maximum Magicka
Adds 121 Weapon and Spell Damage
Adds 1032 Maximum Magicka
3 Items
Adds 1401 Offensive Penetration
Adds 121 Stamina Recovery
Adds 1132 Maximum Health
4 Item
Adds 121 Magicka Recovery
Adds 121 Weapon and Spell Damage
Adds 1132 Maximum Health
5 Items
Dealing direct damage to an enemy places a ghostly curse on your enemy for 6 seconds. Cursed enemies take 581 extra damage from all of your damage abilities. This effect can occur once every 9 seconds.
When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 1013 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
Summon a stone aura while blocking, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
SUMMARY
Maximum Magicka +1032
Offensive Penetration +1401
Magicka Recovery +121
Weapon and Spell Damage +242
Stamina Recovery +121
Maximum Magicka +1032
Maximum Health +2264

White-Gold Tower

Spell Power Cure

Light

Essence Thief

Medium

Brands of Imperium

Heavy
2 Items
Adds 1032 Maximum Magicka
Adds 1032 Maximum Stamina
Adds 1132 Maximum Health
3 Items
Adds 1032 Maximum Magicka
Adds 1032 Maximum Stamina
Adds 1132 Maximum Health
4 Item
Adds 121 Weapon and Spell Damage
Adds 121 Weapon and Spell Damage
Adds 4% Healing Taken
5 Items
When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
Dealing damage with a Light or Heavy Attack draws essence form the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4103 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
SUMMARY
Maximum Magicka +2064
Weapon and Spell Damage +121
Maximum Stamina +2064
Weapon and Spell Damage +121
Maximum Health +2264
Healing Taken +4%