Marth
OVERVIEW: Marth is the last surviving prince of a kingdom taken over by an evil force lead by the Dark Dragon Medeus. Marth is the welder of the legendary Falchion. The Falchion is a mystical blade that has the ability to take down the Dark Dragon. Marth is a pretty flexible character with a lot of combo potential. For Marth, spacing is important, even more than most fighters. The tip of Marths Falchion does more damage and knockback than the blade, but the base of the sword is good for combo starters.
Basic Stats
Marth’s attacks does more damage at the tip of the sword.
Wall Cling: No
Wall Jump: No
Crawl: No
Jumps Allowed: 2
Grab Range: 14.5u
Speed: 1.964
Weight: 90
"A" Attacks
Jab
Dash
inputs
A
► + A
Description
A two-hit job that has Marth do a double sword swing.
A running swords slash Forward.
Damage
First hit: 3.6%, 6.0% tip.
Second hit: 4.8%, 7.2% tip.
Second hit: 4.8%, 7.2% tip.
10.8% at the body, 12.0% at the blade, 15.6% tip.
Aerial Attacks
Nair
Upair
Fair
Bair
Dair
inputs
X or Y + A
X or Y + A + ▲
X or Y + A + ►
X or Y + A + ◄
X or Y + A + ▼
Description
A two hit slash into sword spin. The second hit can hit Behind Marth.
A sword swipe Upwards.
A forward high to low sword slash.
Marth does a sword slash Behind himself.
A Downward sword swing that can Spike opponents if hit with the Sweetspot.
Damage
Full Hop: First hit- 4.2%, 6.0% tip. Second hit- 8.4%, 11.4% tip.
Short Hop: First hit- 3.5%, 5.1% tip. Second hit- 7.1%, 9.6% tip.
Short Hop: First hit- 3.5%, 5.1% tip. Second hit- 7.1%, 9.6% tip.
Full Hop: 11.4%, 15.6% tip.
Short Hop: 9.6%, 13.2% tip.
Short Hop: 9.6%, 13.2% tip.
Full Hop: 9.6%, 13.8% tip.
Short Hop: 8.1% , 11.7% tip
Short Hop: 8.1% , 11.7% tip
Full Hop: 10.8%, 15.0% tip.
Short Hop: 9.1%, 13.2% tip.
Short Hop: 9.1%, 13.2% tip.
Full Hop: 14.4%, 16.8% tip, 18.0% Sweetspot.
Short Hop: 12.2%, 14.2% tip, 15.3% Sweetspot.
Short Hop: 12.2%, 14.2% tip, 15.3% Sweetspot.
GraB / throw
Pummel
F-Throw
B-Throw
U-Throw
D-Throw
Inputs
L or R + A
L or R + ►
L or R + ◄
L or R + ▲
L or R + ▼
Description
Marth hits the opponent's with his knees.
Marth pushes the opponent Forward with his shoulder.
Marth trips the appointment with his leg and sends them Backwards.
Marth toss the opponents Upwards
Marth slams the opponent in the ground sending them Upwards.
Damage
1.5% per hit
4.8%
4.8%
6.0%
4.8%
Tilt Attacks
U-Tilt
S-Tilt
D-Tilt
Inputs
A + ▲
A + ►
A + ▲
Description
Does a quick sword slash from low to high.
Marth does a powerful sword swipe Forward.
A low sword stab Forward.
Damage
7.2% with the blade, 6.0% with the body, 12.0% tip.
10.8%, 14.4% tip.
8.4%, 12.0% tip.
Smash Attacks
U-Smash
S-Smash
D-Smash
Inputs
A + ▲
A + ►
A + ▲
Description
An Upwards sword stab.
Powerful sword slash Forward.
A double Sports last dealing damage on both sides of him.
Damage
When fully charged:
5.4% if hit on the ground, 21.8% blade, 28.5% tip.
5.4% if hit on the ground, 21.8% blade, 28.5% tip.
When fully charged:
21.8%, 30.2% tip.
21.8%, 30.2% tip.
When fully charged:
From the Front- 13.4%, 20.1% tip.
From the Back- 20.1%, 28.5% tip.
From the Front- 13.4%, 20.1% tip.
From the Back- 20.1%, 28.5% tip.
Special Attacks
N-Special
S-Special
U-Special
D-Special
Final Smash
Inputs
B
B + ►
B + ▲
B + ▼
B
Name
Shield Breaker
Dancing Blade
Dolphin Slash
Counter
Critical Hit
Description
Marth does a charged powerful stab Forwards that can do massive damage to Shields.
Marth does a 4 hit move that can be angle.
The final hit changes depending on the angle.
The final hit changes depending on the angle.
A sword strike Upwards that that allows Marth to rise in the air.
MarthRoy prepares for an attack and counters it with a powerful strike
Marth charges Forward and does a critical hit for a potential one hit K.O.
Damage
Uncharged: 9.6%, 10.8% tip.
Fully charged: 26.4%, 28.8% tip.
Fully charged: 26.4%, 28.8% tip.
First and Second hit: 3.0%, 3.6% tip.
Third hit: 3.6%,4.8% tip.
Fourth hit: 4.8%, 7.2% tip.
Fourth hit tilted up: 6.0%, 8.4% tip.
Fourth hit tilted Down: 2.4% per hit, 4.8%, 6.0% tip with the final hit.
Third hit: 3.6%,4.8% tip.
Fourth hit: 4.8%, 7.2% tip.
Fourth hit tilted up: 6.0%, 8.4% tip.
Fourth hit tilted Down: 2.4% per hit, 4.8%, 6.0% tip with the final hit.
13.2%, 7.2% late.
8.4% body.
8.4% body.
X1.2 increase on countered attacks.
72.0%