Ness
OVERVIEW: Ness is the main protagonist of the game earthbound (Mother 2 in Japan). Ness and his friends can control a special physic energy known as PSI. Nesses moveset allows for plenty of variety and mix-up options. Projectiles for zoning, good and reliable grabs, and several good attack options and a reflector.
Basic Stats
Wall Cling: No
Wall Jump: No
Crawl: No
Jumps Allowed: 2
Grab Range: 12.0u
Speed: 1.609
Weight: 94
"A" attacks
Jab
Dash
inputs
A
► + A
Description
A three hit jab that has two punches and a kick.
Ness pushes forward releasing psi energy.
Damage
First hit: 2.4%, Second hit: 1.8%, Third hit: 4.8%
First hit: 4.8%, 8.4% when the opponent is in the air. Second hit: 2.4%, Third hit: 7.2%
Aerial attacks
Nair
Upair
Fair
Bair
Dair
inputs
X or Y + A
X or Y + A + ▲
X or Y + A + ►
X or Y + A + ◄
X or Y + A + ▼
Description
A spinning psi attack
A psi arc above Ness
Ness releases psi in front of him.
A backwards psi kick
A downwards psi kick that can spike opponents.
Damage
Full Hop: 13.2%, 8.4% late.
Short Hop: 11.2%, 7.1% late.
Short Hop: 11.2%, 7.1% late.
Full Hop: 3.0% per hit, 6.0% with the final hit.
Short Hop: 2.5% per hit, 5.1% with the final hit.
Short Hop: 2.5% per hit, 5.1% with the final hit.
Full Hop: 1.8% per hit, 6.6% with the final hit.
Short Hop: 1.5% per hit, 5.6% with the final hit.
Short Hop: 1.5% per hit, 5.6% with the final hit.
Full Hop: 10.0%, 9.6% late.
Short Hop: 15.3%, 8.1% late.
Short Hop: 15.3%, 8.1% late.
Full Hop: 16.8%, 14.4% late.
Short Hop: 14.2%, 12.2% late.
Short Hop: 14.2%, 12.2% late.
Grab / throw
Pummel
F-Throw
B-Throw
U-Throw
D-Throw
Inputs
L or R + A
L or R + ►
L or R + ◄
L or R + ▲
L or R + ▼
Description
Ness hits the opponent with psi energy.
Ness swirls the opponent around and launches them.
Ness swirls the opponent overhead and lunches them backwards.
Ness spins the opponent overhead and launches them up.
Ness throws the opponent on the ground and blasts them with fire.
Damage
1.5% per hit
13.2%
13.2%
14.4%
8.4% on launch
Tilt Attacks
U-Tilt
S-Tilt
D-Tilt
Inputs
A + ▲
A + ►
A + ▲
Description
A psi blast up
A side kick
A shin kick to the side
Damage
10.8% with the blast. 8.4% is hit by Ness.
12.0%
5.4% on the foot, 3.6% on the toes.
Smash attacks
U-Smash
S-Smash
D-Smash
Inputs
A + ▲
A + ►
A + ▲
Description
Ness swings his yo-yo overhead. The yo-yo can do damage while charging.
Ness swings his bat. This attack can reflect projectiles.
Ness swings his yo-yo around. The yo-yo can do damage while charging.
Damage
18.7% when fully charged. The yo-yo does 1.2% damage while charging.
When fully charged: 30.2% at the base of the bat, 33.6% in the middle, and 36.9% at the tip
14.4% fully charged. The yo-yo does 1.2% damage while charging.
Special attacks
N-Special
S-Special
U-Special
D-Special
Final Smash
Inputs
B
B + ►
B + ▲
B + ▼
B
Name
PK Flash
PK Fire
PK Thunder
PSI Magnet
PK Starstorm
Description
Ness blasts the opponent with an electrical blast. The PK flash gets stronger the longer its out and can be steered with the control stick.
Ness shoots a pillar of fire that does multi-hitting damage.
Ness fires a steerable ball of lightning. Can launch Ness if hit, this is referred to as PK thunder 2.
A force field that can absorb projectiles to heal Ness.
Ness, with the help of two of his friends, summons a PK Starsorm, causing meteors to rain down on the battlefield. This attack can be angled with the control stick.
Damage
13.2% - 32.4% when charged.
7.2% with the bolt, 1.2% per hit with the fire.
With the lightning ball: 13.2%, 1.2% with the tail. With PK Thunder 2: 30.0%, 25.2% late.
4.8%, Ness heals x 1.6 the damage of the projectile, for a maximum of 30%.
9.6% per hit.