Roy
OVERVIEW: Roy is a tactician and sword fighter. He is the son of Eliwood and trained under a powerful tactician mage. Row fought in a war when he was only 15 years old. He has many struggles that he overcame in his journey. He is a skilled sword fighter and a great leader (though he would rather be doing anything else). Fun fact, Roy actually first appeared in smash a few years before his actual game. Roy plays very similar to Marth, with the main difference being that Roy does less damage on the tip of his sword than the base. His fast and had good combo potential.
Basic Stats
Wall Cling: No
Wall Jump: No
Crawl: No
Jumps Allowed: 2
Grab Range: 14.2u
Speed: 2.145
Weight: 95
"A" Attacks
Jab
Dash
inputs
A
► + A
Description
A single sword slash upwards.
A running sword slash.
Damage
9.0%, 5.7% tip.
15.6%, 10.8% tip.
Aerial Attacks
Nair
Upair
Fair
Bair
Dair
inputs
X or Y + A
X or Y + A + ▲
X or Y + A + ►
X or Y + A + ◄
X or Y + A + ▼
Description
A two hit slash into sword spin. The second hit can hit behind Roy.
A sword swipe upwards.
A forward high to low sword slash.
Roy does a sword slash behind himself.
A flaming sword slash downwards. This move can spike opponents.
Damage
Full Hop: First hit- 7.2%, 4.8% tip. Second hit- 10.2%, 6.0% tip.
Short Hop: First hit- 6.1%, 4.0% tip. Second hit- 8.6%, 5.1% tip.
Short Hop: First hit- 6.1%, 4.0% tip. Second hit- 8.6%, 5.1% tip.
Full Hop: 10.8%, 7.2% tip.
Short Hop: 9.1%, 6.1% tip.
Short Hop: 9.1%, 6.1% tip.
Full Hop: 13.2%, 8.2% tip.
Short Hop: 11.2%, 7.1% tip.
Short Hop: 11.2%, 7.1% tip.
Full Hop: 18.0%, 12.0% tip.
Short Hop: 12.2% , 9.1% tip.
Short Hop: 12.2% , 9.1% tip.
Full Hop: 13.2%, 8.2% tip.
Short Hop: 15.3%, 10.2% tip.
Short Hop: 15.3%, 10.2% tip.
Grab / Throw
Pummel
F-Throw
B-Throw
U-Throw
D-Throw
Inputs
L or R + A
L or R + ►
L or R + ◄
L or R + ▲
L or R + ▼
Description
Roy hits the opponent's with his knees.
Roy pushes the opponent forward with his shoulder.
Roy trips the appointment with his leg and sends them backwards.
Roy toss the opponents upward.
Roy slams the opponent in the ground sending them upwards.
Damage
1.5% per hit.
6.0%
6.0%
7.2%
6.0%
Tilt Attacks
U-Tilt
S-Tilt
D-Tilt
Inputs
A + ▲
A + ►
A + ▲
Description
Does a quick sword slash from low to high.
Roy does a powerful sword swipe forward.
A low sword stab forward.
Damage
14.4%, 8.4% tip.
9.6% tip, 10.8% middle of the sword, 15.0% base of the sword.
13.2%, 7.8% tip.
Smash Attacks
U-Smash
S-Smash
D-Smash
Inputs
A + ▲
A + ►
A + ▲
Description
An upwards flaming sword stab.
Powerful sword slash forward.
A double sports last dealing damage on both sides of him.
Damage
When fully charged:
1.6% first hit, 3.3% first hit late, 3.3% per hit, 16.8% final hit.
1.6% first hit, 3.3% first hit late, 3.3% per hit, 16.8% final hit.
When fully charged:
20.1% tip, 28.5% middle of the sword, 33.6% base of the sword.
20.1% tip, 28.5% middle of the sword, 33.6% base of the sword.
When fully charged:
First hit - 25.2%, 16.8% tip.
Second hit - 28.5%, 18.4% tip.
First hit - 25.2%, 16.8% tip.
Second hit - 28.5%, 18.4% tip.
Special Attacks
N-Special
S-Special
U-Special
D-Special
Final Smash
Inputs
B
B + ►
B + ▲
B + ▼
B
Name
Flare Blade
Double-Edge Dance
Blazer
Counter
Critical Hit
Description
Roy charges up a masive sword slash. This move takes a while to charge and Roy takes recoil damage when fully charged.
Roy does a 4 hit move that can be angled. The final hit changes depending on the angle.
A sword strike upwards that allows Roy to rise in the air.
Roy prepares for an attack and counters it with a powerful strike.
Roy charges forward and does a critical hit for a potential one hit K.O.
Damage
9.6%-60.0%, 12.0% recoil when fully charged.
First and second hit: 3.6%, 2.4% tip.
Third hit: 4.8%,3.6% tip.
Fourth hit: 7.2%, 4.8% tip.
Fourth hit tilted up: 8.4%, 6.0% tip.
Fourth hit tilted down: 2.4% per hit, 6.0%, 3.6% tip with the final hit.
Third hit: 4.8%,3.6% tip.
Fourth hit: 7.2%, 4.8% tip.
Fourth hit tilted up: 8.4%, 6.0% tip.
Fourth hit tilted down: 2.4% per hit, 6.0%, 3.6% tip with the final hit.
On the ground: 6.6% first hit. 1.3% per hit, 9.6% final hit.
In the air: 5.4% first hit. 1.2% per hit, 7.2% final hit.
In the air: 5.4% first hit. 1.2% per hit, 7.2% final hit.
X1.35 increase on countered attacks.
42.0%