Overview
Cannons, the ultimate long-range heavy attack weapons, are slow and challenging to aim, yet incredibly devastating upon impact. Their ability to take down enemies from afar allows for strategic positioning and avoiding dangerous close quarters combat. However, it is important to note that most cannons, with the exception of the Median, have limited ammunition and are not as effective at shorter ranges.
Damage
Fire Rate
Range
Accuracy
Max Ammo
Avenger 57mm
30
55
70
40
12
Little Boy 6LB
56
53
60
45
12
Judge 76mm
37
53
70
40
10
ZS-33 Hulk
61
53
60
46
12
Prosecutor 76mm
35
50
70
40
10
Median
40
53
90
60
--
Elephant
59
50
60
64
14
ZS-34 Fat Man
70
51
60
50
10
Executioner
40
54
70
40
10
ZS-46 Mammoth
86
43
60
46
10
BC-17 Tsunami
76
39
86
80
10
ZS-52 Mastodon
91
36
60
47
10
CC-18 Typhoon
90
40
86
80
10
Cannons
30
40
5
55
12
468
70
217
Bullet/Blast
56
45
6
53
12
585
60
422
Bullet/Blast
37
40
5
53
10
585
70
320
Bullet/Blast
61
46
6
53
12
850
60
583
Bullet/Blast
Reloading Speed
A Direct hit speeds up the following shot's reloading by 0.3 sec
A Direct hit speeds up the following shot's reloading by 0.3 sec
Reloading Speed
A Direct hit speeds up the following shot's reloading by 0.3 sec
A Direct hit speeds up the following shot's reloading by 0.3 sec
Reloading Speed
A Direct hit speeds up the following shot's reloading by 0.3 sec
A Direct hit speeds up the following shot's reloading by 0.3 sec
35
40
5
50
10
670
70
400
Bullet/Blast
Armor-piercing
Fires Armor-piercing projectiles exploding after 2 pins of the armored car structure.
Fires Armor-piercing projectiles exploding after 2 pins of the armored car structure.
Armor-piercing
Fires Armor-piercing projectiles exploding after 2 pins of the armored car structure.
Fires Armor-piercing projectiles exploding after 2 pins of the armored car structure.
Armor-piercing
Fires Armor-piercing projectiles exploding after 2 pins of the armored car structure.
Fires Armor-piercing projectiles exploding after 2 pins of the armored car structure.
40
60
5
53
--
342
90
189
Bullet/Blast
59
64
6
50
14
1300
60
847
Bullet/Blast
Resistance
After a shot, the weapon’s resistance to al all damage types increases by 20% for 4 sec.
After a shot, the weapon’s resistance to al all damage types increases by 20% for 4 sec.
Resistance
After a shot, the weapon’s resistance to al all damage types increases by 20% for 4 sec.
After a shot, the weapon’s resistance to al all damage types increases by 20% for 4 sec.
Resistance
After a shot, the weapon’s resistance to al all damage types increases by 20% for 4 sec.
After a shot, the weapon’s resistance to al all damage types increases by 20% for 4 sec.
70
50
6
51
10
1215
60
830
Bullet/Blast
Reload Speed
A direct hit speeds up the following shots’ reloading by 0.5 sec.
A direct hit speeds up the following shots’ reloading by 0.5 sec.
Reload Speed
A direct hit speeds up the following shots’ reloading by 0.5 sec.
A direct hit speeds up the following shots’ reloading by 0.5 sec.
Reload Speed
A direct hit speeds up the following shots’ reloading by 0.5 sec.
A direct hit speeds up the following shots’ reloading by 0.5 sec.
40
40
5
54
10
864
70
465
Bullet/Blast
ARMOR-PIERCING
Fires armor-piercing projectiles exploding after piercing 2 pins of the armored car structure.
Fires armor-piercing projectiles exploding after piercing 2 pins of the armored car structure.
ARMOR-PIERCING
Fires armor-piercing projectiles exploding after piercing 2 pins of the armored car structure.
Fires armor-piercing projectiles exploding after piercing 2 pins of the armored car structure.
ARMOR-PIERCING
Fires armor-piercing projectiles exploding after piercing 2 pins of the armored car structure.
Fires armor-piercing projectiles exploding after piercing 2 pins of the armored car structure.
86
46
6
43
10
2933
60
1284
Bullet/Blast
Damage Increase
A direct hit increases the weapon’s damage by 20% for 10 sec. Stacks up to 3 times. Resets when you miss.
A direct hit increases the weapon’s damage by 20% for 10 sec. Stacks up to 3 times. Resets when you miss.
Damage Increase
A direct hit increases the weapon’s damage by 20% for 10 sec. Stacks up to 3 times. Resets when you miss.
A direct hit increases the weapon’s damage by 20% for 10 sec. Stacks up to 3 times. Resets when you miss.
Damage Increase
A direct hit increases the weapon’s damage by 20% for 10 sec. Stacks up to 3 times. Resets when you miss.
A direct hit increases the weapon’s damage by 20% for 10 sec. Stacks up to 3 times. Resets when you miss.
76
80
6
36
10
1850
86
746
Bullet/Blast
Damage Increase
If the armored vehicle was stationary for 2 sec., the damage from the next shot will be increased by 30% - Cooldown 12 sec.
If the armored vehicle was stationary for 2 sec., the damage from the next shot will be increased by 30% - Cooldown 12 sec.
Damage Increase
If the armored vehicle was stationary for 2 sec., the damage from the next shot will be increased by 30% - Cooldown 12 sec.
If the armored vehicle was stationary for 2 sec., the damage from the next shot will be increased by 30% - Cooldown 12 sec.
Damage Increase
If the armored vehicle was stationary for 2 sec., the damage from the next shot will be increased by 30% - Cooldown 12 sec.
If the armored vehicle was stationary for 2 sec., the damage from the next shot will be increased by 30% - Cooldown 12 sec.
91
47
6
36
10
2855
60
1505
Bullet/Blast
Heating
At full charge the first shot deals less damage but heats all parts in the explosion’s radius
At full charge the first shot deals less damage but heats all parts in the explosion’s radius
Heating
At full charge the first shot deals less damage but heats all parts in the explosion’s radius
At full charge the first shot deals less damage but heats all parts in the explosion’s radius
Heating
At full charge the first shot deals less damage but heats all parts in the explosion’s radius
At full charge the first shot deals less damage but heats all parts in the explosion’s radius
90
80
6
40
10
2200
86
950
Bullet/Blast
Reload Speed
Hitting an enemy slows down its reload speed and increases its weapon heating speed by 40% for 3 sec.
Hitting an enemy slows down its reload speed and increases its weapon heating speed by 40% for 3 sec.
Reload Speed
Hitting an enemy slows down its reload speed and increases its weapon heating speed by 40% for 3 sec.
Hitting an enemy slows down its reload speed and increases its weapon heating speed by 40% for 3 sec.
Reload Speed
Hitting an enemy slows down its reload speed and increases its weapon heating speed by 40% for 3 sec.
Hitting an enemy slows down its reload speed and increases its weapon heating speed by 40% for 3 sec.