Overview
Cannons, the ultimate long-range heavy attack weapons, are slow and challenging to aim, yet incredibly devastating upon impact. Their ability to take down enemies from afar allows for strategic positioning and avoiding dangerous close quarters combat. However, it is important to note that most cannons, with the exception of the Median, have limited ammunition and are not as effective at shorter ranges.
Cannons
AVENGER 57MM
Power Score: 452
Engineers

30
40
5
55
12
468
70
217
Bullet/Blast
LITTLE BOY 6LB
Power Score: 80
Engineers

56
45
6
53
12
585
60
422
Bullet/Blast
JUDGE 76MM
Power Score: 650
Scavergers

37
40
5
53
10
585
70
320
Bullet/Blast
ZS-33 HULK
Power Score: 1140
Scavengers

61
46
6
53
12
850
60
583
Bullet/Blast
RELOADING SPEED: A Direct hit speeds up the following shot’s reloading by 0.3 sec
PROSECUTOR 76MM
Power Score: 950
Scavengers

35
40
5
50
10
670
70
400
Bullet/Blast
ARMOR-PIERCING: Fires Armor-piercing projectiles exploding after 2 pins of the armored car structure.
MEDIAN
Power Score: 950
REven Pavillion

40
60
5
53
--
342
90
189
Bullet/Blast
ELEPHANT
Power Score: 1650
Market Purchase

59
64
6
50
14
1300
60
847
Bullet/Blast
RESISTANCE: After a shot, the weapon’s resistance to al all damage types increases by 20% for 4 sec.
ZS-34 FAT MAN
Power Score: 1650
Scavengers

70
50
6
51
10
1215
60
830
Bullet/Blast
RELOAD SPEED: A direct hit speeds up the following shots’ reloading by 0.5 sec.
EXECUTIONER 88MM
Power Score: 1375
Scavengers

40
40
5
54
10
864
70
465
Bullet/Blast
ARMOR-PIERCING: Fires armor-piercing projectiles exploding after piercing 2 pins of the armored car structure.
ZS-45 MAMMOTH
Power Score: 2400
Scavengers

86
46
6
43
10
2933
60
1284
Bullet/Blast
DAMAGE INCREASE: A direct hit increases the weapon’s damage by 20% for 10 sec. Stacks up to 3 times. Resets when you miss.
BC-17 TSUNAMI
Power Score: 2400
Steppenwolfs

76
80
6
36
10
1850
86
746
Bullet/Blast
DAMAGE INCREASE: If the armored vehicle was stationary for 2 sec., the damage from the next shot will be increased by 30% <em>- Cooldown 12 sec.
ZS-52 MASTODON
Power Score: 3600
Engineers

91
47
6
36
10
2855
60
1505
Bullet/Blast
HEATING: At full charge the first shot deals less damage but heats all parts in the explosion’s radius
CC-18 TYPHOON
Power Score: 3600
Engineers

90
80
6
40
10
2200
86
950
Bullet/Blast
RELOAD SPEED: Hitting an enemy slows down its reload speed and increases its weapon heating speed by 40% for 3 sec.