Overview

Cannons, the ultimate long-range heavy attack weapons, are slow and challenging to aim, yet incredibly devastating upon impact. Their ability to take down enemies from afar allows for strategic positioning and avoiding dangerous close quarters combat. However, it is important to note that most cannons, with the exception of the Median, have limited ammunition and are not as effective at shorter ranges.

Damage
Fire Rate
Range
Accuracy
Max Ammo
Avenger 57mm
30
55
70
40
12
Little Boy 6LB
56
53
60
45
12
Judge 76mm
37
53
70
40
10
ZS-33 Hulk
61
53
60
46
12
Prosecutor 76mm
35
50
70
40
10
Median
40
53
90
60
--
Elephant
59
50
60
64
14
ZS-34 Fat Man
70
51
60
50
10
Executioner
40
54
70
40
10
ZS-46 Mammoth
86
43
60
46
10
BC-17 Tsunami
76
39
86
80
10
ZS-52 Mastodon
91
36
60
47
10
CC-18 Typhoon
90
40
86
80
10

Cannons

AVENGER 57MM
Power Score: 452
Engineers

Crossout-Avenger-57mm-Cannon
Damage
30
Accuracy
40
Energy Drain
5
Fire Rate
55
Max Ammo
12
Mass
468
Range
70
Durability
217
Type
Bullet/Blast

LITTLE BOY 6LB
Power Score: 80
Engineers

Crossout-Little-Boy-6LB-Cannon
Damage
56
Accuracy
45
Energy Drain
6
Fire Rate
53
Max Ammo
12
Mass
585
Range
60
Durability
422
Type
Bullet/Blast

JUDGE 76MM
Power Score: 650
Scavergers

Crossout-Judge-76mm-Cannon
Damage
37
Accuracy
40
Energy Drain
5
Fire Rate
53
Max Ammo
10
Mass
585
Range
70
Durability
320
Type
Bullet/Blast

ZS-33 HULK
Power Score: 1140
Scavengers

Crossout-ZS-33-Hulk-Cannon
Damage
61
Accuracy
46
Energy Drain
6
Fire Rate
53
Max Ammo
12
Mass
850
Range
60
Durability
583
Type
Bullet/Blast

RELOADING SPEED: A Direct hit speeds up the following shot’s reloading by 0.3 sec

PROSECUTOR 76MM
Power Score: 950
Scavengers

Crossout-Prosecutor-76mm-Cannon
Damage
35
Accuracy
40
Energy Drain
5
Fire Rate
50
Max Ammo
10
Mass
670
Range
70
Durability
400
Type
Bullet/Blast

ARMOR-PIERCING: Fires Armor-piercing projectiles exploding after 2 pins of the armored car structure.

MEDIAN
Power Score: 950
REven Pavillion

Crossout-Median-Cannon
Damage
40
Accuracy
60
Energy Drain
5
Fire Rate
53
Max Ammo
--
Mass
342
Range
90
Durability
189
Type
Bullet/Blast

ELEPHANT
Power Score: 1650
Market Purchase

Crossout-Elephant-Cannon
Damage
59
Accuracy
64
Energy Drain
6
Fire Rate
50
Max Ammo
14
Mass
1300
Range
60
Durability
847
Type
Bullet/Blast

RESISTANCE: After a shot, the weapon’s resistance to al all damage types increases by 20% for 4 sec.

ZS-34 FAT MAN
Power Score: 1650
Scavengers

Crossout-ZS-34-Fat-Man-Cannon
Damage
70
Accuracy
50
Energy Drain
6
Fire Rate
51
Max Ammo
10
Mass
1215
Range
60
Durability
830
Type
Bullet/Blast

RELOAD SPEED: A direct hit speeds up the following shots’ reloading by 0.5 sec.

EXECUTIONER 88MM
Power Score: 1375
Scavengers

Crossout-Executioner-88-Cannonmm
Damage
40
Accuracy
40
Energy Drain
5
Fire Rate
54
Max Ammo
10
Mass
864
Range
70
Durability
465
Type
Bullet/Blast

ARMOR-PIERCING: Fires armor-piercing projectiles exploding after piercing 2 pins of the armored car structure.

ZS-45 MAMMOTH
Power Score: 2400
Scavengers

Crossout-ZS-46-Mammoth-Cannon
Damage
86
Accuracy
46
Energy Drain
6
Fire Rate
43
Max Ammo
10
Mass
2933
Range
60
Durability
1284
Type
Bullet/Blast

DAMAGE INCREASE: A direct hit increases the weapon’s damage by 20% for 10 sec. Stacks up to 3 times. Resets when you miss.

BC-17 TSUNAMI
Power Score: 2400
Steppenwolfs

Crossout-BC-17-Tsunami-Cannon
Damage
76
Accuracy
80
Energy Drain
6
Fire Rate
36
Max Ammo
10
Mass
1850
Range
86
Durability
746
Type
Bullet/Blast

DAMAGE INCREASE: If the armored vehicle was stationary for 2 sec., the damage from the next shot will be increased by 30% <em>- Cooldown 12 sec.

ZS-52 MASTODON
Power Score: 3600
Engineers

Crossout-ZS-52-Mastodon-Cannon
Damage
91
Accuracy
47
Energy Drain
6
Fire Rate
36
Max Ammo
10
Mass
2855
Range
60
Durability
1505
Type
Bullet/Blast

HEATING: At full charge the first shot deals less damage but heats all parts in the explosion’s radius

CC-18 TYPHOON
Power Score: 3600
Engineers

Crossout-CC-18-Typhoon-Cannon
Damage
90
Accuracy
80
Energy Drain
6
Fire Rate
40
Max Ammo
10
Mass
2200
Range
86
Durability
950
Type
Bullet/Blast

RELOAD SPEED: Hitting an enemy slows down its reload speed and increases its weapon heating speed by 40% for 3 sec.