Light Cabin Overview
Light Cabins have a high average Max Speed being their biggest advantage. Most Light Cabin allow for 12 energy points making them great for high energy builds. A disadvantage of Light Cabin is their low Durability. This includes the cabin Durability along with its lower Mass Limit. Having a lower Mass Limit can hinder the amount of parts that can be place on the vehicle. This effects the potential Hit Point of the Vehicle. Having lower power level and tonnage ratings can also hinder the parts that can be added to the build.
Cabin Stat Averages by Cabin Size
Power
Max Speed
Tonnage
Mass Limit
Energy
Durability
Light
49
100
3,980
7,847
12
267
Medium
57
80
4,702
10,495
11
315
Heavy
100
50
7,891
18,864
10
468
Cross Light Cabins
Market Purchase
22
4000
170
Market Purchase
95
9
300
Market Purchase
2000
2000
2000
Lunatics
31
6000
230
Lunatics
100
11
450
Lunatics
3000
3000
3000
Fire Starters
34
6500
265
Fire Starters
100
11
600
Fire Starters
3900
3900
3900
Market Purchase
51
8600
280
Market Purchase
100
12
850
Market Purchase
4200
Homing rockets deal 20% more damage and fly 20% faster. However, the lifetime of the projectiles is reduced by 76%, and their maneuverability and target acquisition range are also reduced
Homing rockets deal 20% more damage and fly 20% faster. However, the lifetime of the projectiles is reduced by 76%, and their maneuverability and target acquisition range are also reduced
Market Purchase
48
7700
240
Market Purchase
105
12
450
Market Purchase
3700
1.Always increases bosters crarge by 50% and heating speed by 30%
2.At speeds above 75km/h, each active boosters increases damage of all weapons: common- 4%, rare-8%, epic- 13%. Maximum bounus is 50%.
1.Always increases bosters crarge by 50% and heating speed by 30%
2.At speeds above 75km/h, each active boosters increases damage of all weapons: common- 4%, rare-8%, epic- 13%. Maximum bounus is 50%.
Market Purchase
52
8000
245
Market Purchase
100
12
550
Market Purchase
4500
For every 100m. covered by the car, the cabin's collision damage by 100%. Stacks up to 3 times.
For every 100m. covered by the car, the cabin's collision damage by 100%. Stacks up to 3 times.
Market Purchase
51
8300
300
Market Purchase
100
12
700
Market Purchase
4100
When activated, for 8 sec. increases fire damage of flamethrowers, artillery and "tempura" by 40%, flamethrower range by 50%, flame puddle size by 30% and changes the flame's color to green. charges while moving.
When activated, for 8 sec. increases fire damage of flamethrowers, artillery and "tempura" by 40%, flamethrower range by 50%, flame puddle size by 30% and changes the flame's color to green. charges while moving.
Market Purchase
52
8500
285
Market Purchase
100
12
850
Market Purchase
4000
Built in melee weapons deals continuous damage to enemies in close conbat.
Built in melee weapons deals continuous damage to enemies in close conbat.
Syndicate
59
8100
230
Syndicate
100
12
700
Syndicate
4000
Increases the weapon damage by 20% when armoured vehicle is drifting. Works only with wheels.
Increases the weapon damage by 20% when armoured vehicle is drifting. Works only with wheels.
Fire Starters
52
8000
250
Fire Starters
100
12
600
Fire Starters
4000
When destroyed, leaves a controllable drone that can be detonated in 10 sec.
When destroyed, leaves a controllable drone that can be detonated in 10 sec.
Fire Starters
51
8500
295
Fire Starters
100
12
1000
Fire Starters
4500
Increases the volume of additional ammunition by 50% from "Ammunition" and "Microfactory" type modules. Boosts explosion radius by 20%
Increases the volume of additional ammunition by 50% from "Ammunition" and "Microfactory" type modules. Boosts explosion radius by 20%
Market Purchase
55
7800
265
Market Purchase
105
12
600
Market Purchase
3800
For every 25 meters of moving forwards or backwards, it receives a charge that increases the damage of all weapons by 7%. Stacks up to 3 times. When moving in other directions, it loses the change every 0.5 sec.
For every 25 meters of moving forwards or backwards, it receives a charge that increases the damage of all weapons by 7%. Stacks up to 3 times. When moving in other directions, it loses the change every 0.5 sec.
Market Purchase
52
8700
270
Market Purchase
100
12
750
Market Purchase
4200
Reduces the weapon reloading time depending on the number of mounted weapons. The bounus value is: 25% if one weapon is mounted, 15% if two weapons are mounted, 10% if three weapons are mounted.
Reduces the weapon reloading time depending on the number of mounted weapons. The bounus value is: 25% if one weapon is mounted, 15% if two weapons are mounted, 10% if three weapons are mounted.
Market Purchase
58
9000
314
Market Purchase
100
12
700
Market Purchase
4800
When activated, the player and 3 closest allies in a 25m range are invisible on the radar and become immune to the effects of "Oculus" and "Verifier" for 11 sec. Cooldown 20 sec.
When activated, the player and 3 closest allies in a 25m range are invisible on the radar and become immune to the effects of "Oculus" and "Verifier" for 11 sec. Cooldown 20 sec.
Season Rewards
60
10000
360
Season Rewards
95
12
750
Season Rewards
5000
When the module is activated, the cabin heats up, and when it's deactivated, the capin cools down eithin 5 sec., restoring up to 10% of the durability per second to the parts attached to the power nodes.
When the module is activated, the cabin heats up, and when it's deactivated, the capin cools down eithin 5 sec., restoring up to 10% of the durability per second to the parts attached to the power nodes.