Overview

Cannons are the ultimate long range heavy attack weapons. Cannons are slow and harder to aim, but brutal when they find their targets. Great for staying out of the hornets nest and taking enemies down at long distances.

Cannons have a couple of disadvantages. One, Except for the Median, all cannons have limited ammunition. Two, Cannons are also not very effective at short ranges.

Damage
Fire Rate
Range
Accuracy
Max Ammo

Avenger 57mm

30
55
70
40
12

Little Boy 6LB

56
53
60
45
12

Judge 76mm

37
53
70
40
10

ZS-33 Hulk

61
53
60
46
12

Prosecutor 76mm

35
50
70
40
10

Median

40
53
90
60
--

Elephant

59
50
60
64
14

ZS-34 Fat Man

70
51
60
50
10

Executioner

40
54
70
40
10

ZS-46 Mammoth

86
43
60
46
10

BC-17 Tsunami

76
39
86
80
10

ZS-52 Mastodon

91
36
60
47
10

CC-18 Typhoon

90
40
86
80
10

Cannons

Avenger 57mm
Power Score: 452
ENGINEERS
Damage
30
Accuracy
40
Energy Drain
5
Avenger 57mm
Power Score: 452
ENGINEERS
Fire Rate
55
Max Ammo
12
Mass
468
Avenger 57mm
Power Score: 452
ENGINEERS
Range
70
Durability
217
Type
Bullet/Blast
Little Boy 6LB
Power Score: 780
ENGINEERS
Damage
56
Accuracy
45
Energy Drain
6
Little Boy 6LB
Power Score: 780
ENGINEERS
Fire Rate
53
Max Ammo
12
Mass
585
Little Boy 6LB
Power Score: 780
ENGINEERS
Range
60
Durability
422
Type
Bullet/Blast
Judge 76mm
Power Score: 650
SCAVENGER
Damage
37
Accuracy
40
Energy Drain
5
Judge 76mm
Power Score: 650
SCAVENGER
Fire Rate
53
Max Ammo
10
Mass
585
Judge 76mm
Power Score: 650
SCAVENGER
Range
70
Durability
320
Type
Bullet/Blast
ZS-33 Hulk
Power Score: 1140
SCAVENGERS
Damage
61
Accuracy
46
Energy Drain
6
ZS-33 Hulk
Power Score: 1140
SCAVENGERS
Fire Rate
53
Max Ammo
12
Mass
850
ZS-33 Hulk
Power Score: 1140
SCAVENGERS
Range
60
Durability
583
Type
Bullet/Blast
ZS-33 Hulk
Power Score: 1140
SCAVENGERS
Reloading Speed
A Direct hit speeds up the following shot's reloading by 0.3 sec
Reloading Speed
A Direct hit speeds up the following shot's reloading by 0.3 sec
Reloading Speed
A Direct hit speeds up the following shot's reloading by 0.3 sec
Prosecutor 76mm
Power Score: 950
SCAVENGERS
Damage
35
Accuracy
40
Energy Drain
5
Prosecutor 76mm
Power Score: 950
SCAVENGERS
Fire Rate
50
Max Ammo
10
Mass
670
Prosecutor 76mm
Power Score: 950
SCAVENGERS
Range
70
Durability
400
Type
Bullet/Blast
Prosecutor 76mm
Power Score: 950
SCAVENGERS
Armor-piercing
Fires Armor-piercing projectiles exploding after 2 pins of the armored car structure.
Armor-piercing
Fires Armor-piercing projectiles exploding after 2 pins of the armored car structure.
Armor-piercing
Fires Armor-piercing projectiles exploding after 2 pins of the armored car structure.
Median
Power Score: 950
RAVEN PAVILLION
Damage
40
Accuracy
60
Energy Drain
5
Median
Power Score: 950
RAVEN PAVILLION
Fire Rate
53
Max Ammo
--
Mass
342
Median
Power Score: 950
RAVEN PAVILLION
Range
90
Durability
189
Type
Bullet/Blast
Elephant
Power Score: 1650
MARKET PURCHASE
Damage
59
Accuracy
64
Energy Drain
6
Elephant
Power Score: 1650
MARKET PURCHASE
Fire Rate
50
Max Ammo
14
Mass
1300
Elephant
Power Score: 1650
MARKET PURCHASE
Range
60
Durability
847
Type
Bullet/Blast
Elephant
Power Score: 1650
MARKET PURCHASE
Resistance
After a shot, the weapon’s resistance to al all damage types increases by 20% for 4 sec.
Resistance
After a shot, the weapon’s resistance to al all damage types increases by 20% for 4 sec.
Resistance
After a shot, the weapon’s resistance to al all damage types increases by 20% for 4 sec.
ZS-34 Fat Man
Power Score: 1650
SCAVENGERS
Damage
70
Accuracy
50
Energy Drain
6
ZS-34 Fat Man
Power Score: 1650
SCAVENGERS
Fire Rate
51
Max Ammo
10
Mass
1215
ZS-34 Fat Man
Power Score: 1650
SCAVENGERS
Range
60
Durability
830
Type
Bullet/Blast
ZS-34 Fat Man
Power Score: 1650
SCAVENGERS
Reload Speed
A direct hit speeds up the following shots’ reloading by 0.5 sec.
Reload Speed
A direct hit speeds up the following shots’ reloading by 0.5 sec.
Reload Speed
A direct hit speeds up the following shots’ reloading by 0.5 sec.
Executioner 88mm
Power Score: 1375
SCAVENGERS
Damage
40
Accuracy
40
Energy Drain
5
Executioner 88mm
Power Score: 1375
SCAVENGERS
Fire Rate
54
Max Ammo
10
Mass
864
Executioner 88mm
Power Score: 1375
SCAVENGERS
Range
70
Durability
465
Type
Bullet/Blast
Executioner 88mm
Power Score: 1375
SCAVENGERS
ARMOR-PIERCING
Fires armor-piercing projectiles exploding after piercing 2 pins of the armored car structure.
ARMOR-PIERCING
Fires armor-piercing projectiles exploding after piercing 2 pins of the armored car structure.
ARMOR-PIERCING
Fires armor-piercing projectiles exploding after piercing 2 pins of the armored car structure.
ZS-46 Mammoth
Power Score: 2400
SCAVENGERS
Damage
86
Accuracy
46
Energy Drain
6
ZS-46 Mammoth
Power Score: 2400
SCAVENGERS
Fire Rate
43
Max Ammo
10
Mass
2933
ZS-46 Mammoth
Power Score: 2400
SCAVENGERS
Range
60
Durability
1284
Type
Bullet/Blast
ZS-46 Mammoth
Power Score: 2400
SCAVENGERS
Damage Increase
A direct hit increases the weapon’s damage by 20% for 10 sec. Stacks up to 3 times. Resets when you miss.
Damage Increase
A direct hit increases the weapon’s damage by 20% for 10 sec. Stacks up to 3 times. Resets when you miss.
Damage Increase
A direct hit increases the weapon’s damage by 20% for 10 sec. Stacks up to 3 times. Resets when you miss.
BC-17 Tsunami
Power Score: 2400
STEPPENWOLFS
Damage
76
Accuracy
80
Energy Drain
6
BC-17 Tsunami
Power Score: 2400
STEPPENWOLFS
Fire Rate
36
Max Ammo
10
Mass
1850
BC-17 Tsunami
Power Score: 2400
STEPPENWOLFS
Range
86
Durability
746
Type
Bullet/Blast
BC-17 Tsunami
Power Score: 2400
STEPPENWOLFS
Damage Increase
If the armored vehicle was stationary for 2 sec., the damage from the next shot will be increased by 30% - Cooldown 12 sec.
Damage Increase
If the armored vehicle was stationary for 2 sec., the damage from the next shot will be increased by 30% - Cooldown 12 sec.
Damage Increase
If the armored vehicle was stationary for 2 sec., the damage from the next shot will be increased by 30% - Cooldown 12 sec.
ZS-52 Mastodon
Power Score: 3600
ENGINEERS
Damage
91
Accuracy
47
Energy Drain
6
ZS-52 Mastodon
Power Score: 3600
ENGINEERS
Fire Rate
36
Max Ammo
10
Mass
2855
ZS-52 Mastodon
Power Score: 3600
ENGINEERS
Range
60
Durability
1505
Type
Bullet/Blast
ZS-52 Mastodon
Power Score: 3600
ENGINEERS
Heating
At full charge the first shot deals less damage but heats all parts in the explosion’s radius
Heating
At full charge the first shot deals less damage but heats all parts in the explosion’s radius
Heating
At full charge the first shot deals less damage but heats all parts in the explosion’s radius
CC-18 Typhoon
Power Score: 3600
ENGENEERS
Damage
90
Accuracy
80
Energy Drain
6
CC-18 Typhoon
Power Score: 3600
ENGENEERS
Fire Rate
40
Max Ammo
10
Mass
2200
CC-18 Typhoon
Power Score: 3600
ENGENEERS
Range
86
Durability
950
Type
Bullet/Blast
CC-18 Typhoon
Power Score: 3600
ENGENEERS
Reload Speed
Hitting an enemy slows down its reload speed and increases its weapon heating speed by 40% for 3 sec.
Reload Speed
Hitting an enemy slows down its reload speed and increases its weapon heating speed by 40% for 3 sec.
Reload Speed
Hitting an enemy slows down its reload speed and increases its weapon heating speed by 40% for 3 sec.