Crossout Autocannon Overview

Autocannons are medium to long range rapid fire weapon. Most Autocannos have high accuracy and are good for long range rapid attacks. One exception to this is the whirl which is more for mid range attacks. Autocannons are great for staying out of the hornets nest and taking enemies down at a distance.

 

Stat Comparison Chart

Damage
Fire Rate
Range
Accuracy
Overheating
Durability
Energy Drain
AC43 Rapier
37
30
80
58
60
113
4
AC50 Storm
37
30
80
64
60
168
4
AC64 Joule
30
50
50
57
71
216
4
AC72 Whirlwind
41
30
80
64
48
391
5
Whirl
88
42
20
39
59
457
4
Cyclone
54
50
80
80
65
661
5
AC80 Stillwind
80
30
80
64
58
404
5

Crossout Autocannons Details

AC43 Rapier
Power Score: 520
Engineers
Damage
37
Accuracy
58
Energy Drain
4
AC43 Rapier
Power Score: 520
Engineers
Fire Rate
30
Overheat
60
Mass
180
AC43 Rapier
Power Score: 520
Engineers
Range
80
Durability
113
Type
Blast
AC50 Storm
Power Score: 760
Nomads
Damage
37
Accuracy
64
Energy Drain
4
AC50 Storm
Power Score: 760
Nomads
Fire Rate
30
Overheat
60
Mass
210
AC50 Storm
Power Score: 760
Nomads
Range
80
Durability
168
Type
Blast
AC50 Storm
Power Score: 760
Nomads
Weapon Damage
The further the target-the higher the damage. For every 100m to current target, damage increases by 12%.
Weapon Damage
The further the target-the higher the damage. For every 100m to current target, damage increases by 12%.
Weapon Damage
The further the target-the higher the damage. For every 100m to current target, damage increases by 12%.
AC64 Joule
Power Score: 1100
Market Purchase
Damage
30
Accuracy
57
Energy Drain
4
AC64 Joule
Power Score: 1100
Market Purchase
Fire Rate
50
Overheat
71
Mass
240
AC64 Joule
Power Score: 1100
Market Purchase
Range
50
Durability
216
Type
Blast
AC64 Joule
Power Score: 1100
Market Purchase
Overheating Reduction
Weapon heating while firing slows as your movement speed increases. Maximum heating reduction-25% at 80 km/h.
Overheating Reduction
Weapon heating while firing slows as your movement speed increases. Maximum heating reduction-25% at 80 km/h.
Overheating Reduction
Weapon heating while firing slows as your movement speed increases. Maximum heating reduction-25% at 80 km/h.
AC72 Whirlwind
Power Score: 1100
Nomads
Damage
41
Accuracy
64
Energy Drain
5
AC72 Whirlwind
Power Score: 1100
Nomads
Fire Rate
30
Overheat
48
Mass
486
AC72 Whirlwind
Power Score: 1100
Nomads
Range
80
Durability
391
Type
Blast
AC72 Whirlwind
Power Score: 1100
Nomads
Weapon Damage
The further the target-the higher the damage. For every 100m to current target, damage increases by 30%.
Weapon Damage
The further the target-the higher the damage. For every 100m to current target, damage increases by 30%.
Weapon Damage
The further the target-the higher the damage. For every 100m to current target, damage increases by 30%.
Whirl
Power Score: 1100
Market Purchase
Damage
88
Accuracy
39
Energy Drain
4
Whirl
Power Score: 1100
Market Purchase
Fire Rate
42
Overheat
59
Mass
729
Whirl
Power Score: 1100
Market Purchase
Range
20
Durability
457
Type
Blast
Whirl
Power Score: 1100
Market Purchase
Weapon Damage
If there are 2 or more enemies within a 65m radius, damage dealt by the cannon will increase by 30%.
Weapon Damage
If there are 2 or more enemies within a 65m radius, damage dealt by the cannon will increase by 30%.
Weapon Damage
If there are 2 or more enemies within a 65m radius, damage dealt by the cannon will increase by 30%.
Cyclone
Power Score: 2000
Steppenwolfs
Damage
54
Accuracy
80
Energy Drain
5
Cyclone
Power Score: 2000
Steppenwolfs
Fire Rate
50
Overheat
65
Mass
729
Cyclone
Power Score: 2000
Steppenwolfs
Range
80
Durability
661
Type
Blast
Cyclone
Power Score: 2000
Steppenwolfs
Rate Of Fire Increase
The longer the weapon fires, the higher its rate of fire.
Rate Of Fire Increase
The longer the weapon fires, the higher its rate of fire.
Rate Of Fire Increase
The longer the weapon fires, the higher its rate of fire.
AC80 Stillwind
Power Score: 2000
Market Purchase
Damage
80
Accuracy
64
Energy Drain
5
AC80 Stillwind
Power Score: 2000
Market Purchase
Fire Rate
30
Overheat
58
Mass
513
AC80 Stillwind
Power Score: 2000
Market Purchase
Range
80
Durability
404
Type
Blast
AC80 Stillwind
Power Score: 2000
Market Purchase
Invisibility
The invisibility effect after the shot lasts for 3 sec. Doesn’t affect other ways of deactivating invisibility.
Invisibility
The invisibility effect after the shot lasts for 3 sec. Doesn’t affect other ways of deactivating invisibility.
Invisibility
The invisibility effect after the shot lasts for 3 sec. Doesn’t affect other ways of deactivating invisibility.