Donkey Kong
OVERVIEW: He’s the leader of the bunch, you know him well. Donkey Kong is the big bad ape from the Donkey Kong Country franchise. Donkey Kong is the first heavy weight of the roster, that means he hits hard and is hard to launch. DK’s unique move is the Kong Karry. Kong Karry allows DK to pick up opponents and carry them around, as well as accessing a new set of throws.
Basic Stats
Wall Cling: No
Wall Jump: No
Crawl: No
Jumps Allowed: 2
Grab Range: 19.5u
Speed: 1.873
Weight: 127
"A" Attacks
Jab
Dash
inputs
A
► + A
Description
A two-hit jab
A rolling attack
Damage
First hit: 4.8%. Second hit: 7.2%
14.4% damage, 10.8% late
Aerial attacks
Nair
Upair
Fair
Bair
Dair
inputs
X or Y + A
X or Y + A + ▲
X or Y + A + ►
X or Y + A + ◄
X or Y + A + ▼
Description
A spinning sir attack
An aerial headbutt
A Hammer knuckle attack that can spike if sweetspotted.
An backwards aerial kick
An stomp in the air, this move can spike.
Damage
Full Hop: 14.4% , 10.8% late
Short Hop:12.2%, 9.1% late
Short Hop:12.2%, 9.1% late
Full Hop:15.6%
Short Hop:13.2%
Short Hop:13.2%
Full Hop: 19.2% clean, 18.0% when hit with the hands, and 15.6% when sourspoted.
Short Hop: 16.3% clean, 15.3% when hit with the hands, and 13.2% when sourspoted.
Short Hop: 16.3% clean, 15.3% when hit with the hands, and 13.2% when sourspoted.
Full Hop: 15.6%, 9.6% late.
Short Hop: 13.2%, 8.1% late.
Short Hop: 13.2%, 8.1% late.
Full Hop: 19.2% when hit with the foot, 15.6% when hit with the leg.
Short Hop: 16.3% when hit with the foot, 13.2% when hit with the leg.
Short Hop: 16.3% when hit with the foot, 13.2% when hit with the leg.
Grab / throw
Pummel
F-Throw
B-Throw
U-Throw
D-Throw
F-Throw (cargo)
B-Throw (cargo)
U-Throw (cargo)
D-Throw (cargo)
Inputs
L or R + A
L or R + ►
L or R + ◄
L or R + ▲
L or R + ▼
L or R + ► + ►
L or R + ► + ◄
L or R + ► + ▲
L or R + ► + ▼
Description
A karate chop
Kong Karry: Donkey Kong hoists the opponent on his shoulders gaining access to a new set of throws.
A backwards throw
A screw hoist up
Slams the opponent on the ground
DK violently throws the opponent at an angle.
Hoists the opponent backwards.
Hoist the opponent upwards
Bear hugs the opponent sending them upwards.
Damage
1.9% per hit
This move does no damage.
13.2%
10.8%
8.4%
14.4%
15.6%
14.4%
13.2%
Tilt Attacks
U-Tilt
S-Tilt
D-Tilt
Inputs
A + ▲
A + ►
A + ▲
Damage
12.0% on the edge 10.8% in the middle and 9.6% at the base.
9.6%, 10.8% damage when angled.
7.2%
Description
An overarching sweep
A backhand slap that can be angled, and does more damage when angled.
A crouching slap forward that has a chance of tripping the opponent.
Smash Attacks
U-Smash
S-Smash
D-Smash
Inputs
A + ▲
A + ►
A + ▲
Description
An overhead clap
A clap attack forwards
A double ground smash that can hit on both sides.
Damage
31.9% when fully charged.
36.9% on the edge and 35.2% on the sourspot when fully charged.
28.5%, 30.2% when sweetspoted.
special Attacks
N-Special
S-Special
U-Special
D-Special
Final Smash
Inputs
B
B + ►
B + ▲
B + ▼
B
Name
Giant Punch
Headbutt
Spinning Kong
Hand Slap
Jungle Rush
Description
DK winds up his fist up to 10 times to deliver a giant punch. Hit the B button one to charge and again to release.
A Headbutt attack that can bury opponents on the ground and spikes opponents in the air.
A spinning attack that has an aerial and ground variants.
DK Slaps his hands downward that can cause vibrations on the ground and spike opponents in the air.
DK does a long series of punches.
Damage
12.0% uncharged, 33.6% fully charged.
12.0%
Ground:first hit-6.0% hit 1 to 6-1.6% final hit-4.8% Air: first hit-6.0% hit 1 to 9-1.2% final hit-2.4%.
Ground:16.8% per hit. Air:first hit-6.0% second hit-7.2%
Does 74% total.