Mario

OVERVIEW: Mario needs no introduction, its Mario! The platforming, goomba stomping, princess saving, mascot of Nintendo. Mario is number one! Mario is a very basic and well-rounded character. Good for beginner players to get a hang of the game mechanics. His moves allow him to adapt to various situations.

Basic Stats

Wall Cling: No
Wall Jump: Yes
Crawl: No
Jumps Allowed: 2
Grab Range: 12.0u
Speed: 1.76
Weight: 98

“A” Attacks

Jab
Dash
inputs
A
► + A
Description
A three hit jab that does two hits and a kick forward.
A Sliding kick forward
Damage
First hit: 2.6%
Second hit: 2.0%
Third hit: 4.8%
9.6% , 7.2% if caught at the end of the attack.

Aerial Attacks

N-air
U-air
F-air
B-air
D-air
inputs
X or Y + A
X or Y + A + ▲
X or Y + A + ►
X or Y + A + ◄
X or Y + A + ▼
Description
A flying kick forward
A flying backflip
A Punch Downward
A Double kick backward dealing
A tornado attack
Damage
Full Hop: 7.0% Damage
Short Hop: 5.9%
Full Hop: 8.4
Short: Hop 7.1%
Full Hop: 16.8% clean 14.4% early, 12.0% late.
Short Hop: 14.2% clean 12.2% early, 10.2% late.
Full Hop: 12.6%
Short: Hop 10.7%
Full Hop 1.6% per hit, 5.6% with the last hit
Short Hop: 1.4% per hit, 5.6%

Grab / Throw

Pummel
F-Throw
B-Throw
U-Throw
D-Throw
Inputs
L or R + A
L or R + ►
L or R + ◄
L or R + ▲
L or R + ▼
Description
Headbutt the opponent
Spin the opponent and throw them Forward
Mario spins the opponent tosses them Backwards
Mario tosses opponent Upwards
Mario slams the opponent on the ground
Damage
Deals 1.5% per hit.
Deals 9.6%
Deals 13.2%
Deals 8.4%
Deals 6.0%

Tilt Attacks

U-Tilt
S-Tilt
D-Tilt
Inputs
A + ▲
A + ►
A + ▲
Damage
Deals 6.6%
Deals 8.4% Deals 8.4%
Deals 6.0%, 8.4% when sweetspotted
Description
A spinning Uppercut
A Kick Forward
A Sweep Kick

Smash Attacks

U-Smash
S-Smash
D-Smash
Inputs
A + ▲
A + ►
A + ▲
Description
Mario swings his head up
Throw an energy blast forward
Spin on the ground dealing on damage both side of you.
Damage
23.5% when fully charged.
29.9% with the fire blast, 24.6% with Mario’s arm when fully charged Deals 29.9% Damage when sweet spotted and fully charged.
19.7% from the front and 23.7% from behind when fully charged.

Special Attacks

N-Special
S-Special
U-Special
D-Special
Final Smash
Inputs
B
B + ►
B + ▲
B + ▼
B
Name
Fireball
Cape
Super Jump Punch
F.L.U.D.D.
Mario Finale
Description
Mario throws a fireball projectile that can bounce on the ground.
Mario Pulls out a sheet that can spin your opponent around when hit dealing damage as well as reversing your opponent's controls for 2 seconds. The cape can also reflect projectiles.
A move that sends Mario upward and deals damage to your opponent.
Mario pulls out F.L.U.D.D. and sprays water that can push opponents away. This move has to be charged. Hit the button to charge and again to fire.
Unleash a torrent of fire in the direction Mario is facing that covers a wide area.
Damage
The projectile deals 6.0% when first deplored and after the initial bounce and 4.8% after the second bounce.
The cape deals 8.4%. Any projectiles reflected get an x1.6 increase in Damage.
This attack does 6.0% damage, 0.7% per hit and 3.6% at the end of the attack.
This move does no Damage.
Deals up to 57.7%