Doctor Mario

OVERVIEW: Over the years, Mario has taken on many jobs, plumber, construction worker, referees, and most importantly, a Doctor. Now, whether he is fully licensed is a matter of debate. Dr. Mario is slower and doesn’t jump as high as Mario. Dr Mario has stronger with some of his moves as well as higher knock back.

Basic Stats

Wall Cling: No
Wall Jump: Yes
Crawl: No
Jumps Allowed: 2
Grab Range: 12.0u
Speed: 1.39
Weight: 98

“A” Attacks

Jab
Dash
inputs
A
► + A
Description
A three hit jab that does two hits and a kick Forward.
A Sliding kick Forward.
Damage
First hit deals 3.5% . Second hit does 2.1% . Third hit does 5.6%
Deal 13.8%, 7.2% late.

Aerial Attacks

Nair
Upair
Fair
Bair
Dair
inputs
X or Y + A
X or Y + A + ▲
X or Y + A + ►
X or Y + A + ◄
X or Y + A + ▼
Description
A flying kick Forward.
A flying Backflip kick.
A Punch Downward.
A Double kick Backward dealing.
A Stomp Downward that can spike opponents.
Damage
Full Hop: 7.0%
Short Hop: 5.9%
Full Hop: 14.3%
Short Hop: 12.2%
Full Hop: 21.1% clean, 14.1% early, 12.7% late.
Short Hop: 17.9% clean, 11.9% early, 10.7% late.
Full Hop: 16.9%, 9.8% late.
Short Hop: 10.7%, 8.3% late.
Full Hop: 16.9%
Short Hop: 14.3%

Grab / Throw

Pummel
F-Throw
B-Throw
U-Throw
D-Throw
Inputs
L or R + A
L or R + ►
L or R + ◄
L or R + ▲
L or R + ▼
Description
Headbutt the opponent.
Spin the opponent and throw them Forward.
Dr. Mario lifts the opponent up and heaves them Backwards.
Mario tosses opponent Upwards.
Mario slams the opponent on the ground.
Damage
Deals 1.8% per hit.
Deals 11.2%
Deals 15.5%
Deals 9.8%
Deals 7.0%

Tilt Attacks

U-Tilt
S-Tilt
D-Tilt
Inputs
A + ▲
A + ►
A + ▲
Description
A spinning Uppercut.
A Kick Forward.
A Sweep Kick.
Damage
Deals 8.8%
Deals 8.8%
Deals 7.0%, 9.8% clean.

Smash Attacks

U-Smash
S-Smash
D-Smash
Inputs
A + ▲
A + ►
A + ▲
Description
Dr. Mario swings his head up.
Throw an energy blast forward.
Spin on the ground dealing on damage both side of you.
Damage
27.6% when fully charged.
35.1% with the fire blast, 35.1% with Mario’s arm when fully charged.
19.7% from the front and 23.7% from behind when fully charged.

Special Attacks

N-Special
S-Special
U-Special
D-Special
Final Smash
Inputs
B
B + ►
B + ▲
B + ▼
B
Name
Mega Vitamins
Super Sheet
Super Jump Punch
Dr. Tornado
Doctor Finale
Description
Dr. Mario Throws a Pill projectile that can bounce on the ground.
Dr. Mario Pulls out a sheet that can spin your opponent around when hit dealing damage as well as reversing your opponent's controls for 2 seconds. The cape can also reflect projectiles.
A move that sends Dr. Mario Upward and deals damage to your opponent.
Dr. Mario spins around with a tornado around him. Mashing B will make Dr. Mario fly up.
Unleash Two giant pills in the direction Dr. Mario is facing that covers a wide area.
Damage
The projectile deals 7.0% when first deplored and after the initial bounce and after the second bounce.
The cape deals 9.8%. Any projectiles reflected get an x1.6 increase in.
16.9%, 8.4% late.
2.2% per hit, 4.2% final hit.
Deals up to 57.7%