Zelda

OVERVIEW: Zelda is the princess of Hyrule. Though usually the princess that link has to save, Zelda definitely has the power to defend herself. Zelda is a master of magic and has helped link on a number of occasion. Zelda is a good character for zoning but is overall a glass cannon. She’s lightweight and floaty, and has good Knock Out potential.

Basic Stats

Wall Cling: No
Wall Jump: No
Crawl: No
Jumps Allowed: 2
Grab Range: 15.3u
Speed: 1.43
Weight: 85

“A” Attacks

Jab
Dash
inputs
A
► + A
Description
A magical blast rapid jab.
A running blast forward.
Damage
3.0% first two hits, 0.4% per hit, 3.6% final hit.
14.4% sweetspot, 10.8% sourspot, 7.2% late.

Aerial Attacks

Nair
Upair
Fair
Bair
Dair
inputs
X or Y + A
X or Y + A + ▲
X or Y + A + ►
X or Y + A + ◄
X or Y + A + ▼
Description
A magical spin around in the air.
A firey blast Upwards.
A magical kick Forward.
A magical kick Backwards.
A magical double kick Downwards. Can spike opponents.
Damage
Full Hop: 3.0% per hit from the front, 1.8% per hit from the back, and 6.0% with the final hit.
Short Hop: 2.5% per hit from the front, 1.5% per hit from the back, and 5.1% with the final hit.
Full Hop: 20.4%, 14.4% late.
Full Hop: 17.3%, 12.2% late.
Full Hop: 24.0%, 4.8% with the leg, 4.8% late.
Short Hop: 20.4%, 4.0% with the leg, 4.0% late.
Full Hop: 24.0%, 4.8% with the leg, 4.8% late.
Short Hop: 20.4%, 4.0% with the leg, 4.0% late.
Full Hop: 19.2%, 6.0% leg, 4.8% foot.
ShortHop: 16.3%, 5.1% leg, 4.0% foot.

Grab / Throw

Pummel
F-Throw
B-Throw
U-Throw
D-Throw
Inputs
L or R + A
L or R + ►
L or R + ◄
L or R + ▲
L or R + ▼
Description
Zelda holds and pummels the opponent with her magic.
Zelda launches the opponent Forward with her magic.
Zelda levitates the opponent behind her launching them Backwards.
Zelda levitates the opponent above her launching them Upwards.
Zelda tosses the opponent on the ground and hits them with multiple blasts of fire sending them Upwards.
Damage
1.5% per hit.
12.0%
14.4%
13.2%
9.6% on launch.

Tilt Attacks

U-Tilt
S-Tilt
D-Tilt
Inputs
A + ▲
A + ►
A + ▲
Description
Zelda swings her arm in a circle dealing magic damage to the opponent.
Zelda swings her arm forward dealing magic damage to the opponent.
A low kick Forward.
Damage
8.6%
18.0% hand/magic
13.8% arm
6.6%

Smash Attacks

U-Smash
S-Smash
D-Smash
Inputs
A + ▲
A + ►
A + ▲
Description
Zelda swirls magic above her pulling in nearby opponents and dealing damage.
Zelda unleashes a charged magic blast forward.
Zelda does a sweep kick to both sides of her.
Damage
When fully charged: 3.3% hits 1-4, 1.3% hits 5-6, 8.4% final hit.
When fully charged: 1.6% per hit, 21.8% final hit.
When fully charged: 20.1% front, 16.8% back.

Special Attacks

N-Special
S-Special
U-Special
D-Special
Final Smash
Inputs
B
B + ►
B + ▲
B + ▼
B
Name
Nayru’s Love
Din’s Fire
Farore’s Wind
Phantom Flash
Triforce of Wisdom
Description
Zelda Envelops herself in a crystal that does damage and can reflect projectiles.
Zelda Fires a magic blast that explodes and charges during flight.
Zelda Envelops herself in a tornado and teleport in the direction the stick is tilted.
Zelda assembles a phantom, which charges forward. The longer the phantom is allowed to charge, the more damage it will do. This attack counts as a projectile and can be reflected.
Zelda uses a sealing spell to trap the opponent. This attack can pull opponents clear for the edges of the smaller stages and K.O.s opponents over 100.0%.
Damage
2.4% per hit, 6.0% final hit, 4.8% final hit at the edge of the crystal. X1.25 increase to reflected projectiles.
Edge:4.4%- 8.4%
Middle: 8.4%-16.8%
Disappearance: 7.2%
Grounded reappearance: 12.0, 8.4% edge.
Areal reappearance: 14.4%, 9.6% edge.
21.2% fully charged.
70.5%