BLACK DRAKE VILLA

Encratis’s Behemoth

1 Item
Adds 1058 Maximum Magicka
2 Items
Dealing Flame Damage to an enemy grants you Behemoth’s Aura for 12 seconds that reaches up to 12 meters. You and up to 11 group members in the aura reduce Flame Damage taken by 5%. Enemies in the aura increase their Flame Damage taken by 5%. This effect can occur once every 15 seconds.
SUMMARY
Maximum Magicka +1058

BLOODROOT FORGE

Earthgore

1 Item
Adds 4% Healing Done
2 Items
When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 2987 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina
SUMMARY
Healing Done +4%

CASTLE THORN

Lady Thorn

1 Item
Adds 1164 Maximum Health
2 Items
Casting an ability that costs Health spawns a blood ball for 10 seconds. This effect can occur once every 10 seconds.

You or an ally near the blood ball can activate the Sanguine Burst synergy, dealing 3292 Disease Damage to nearby enemies and applying Major Maim for 8 seconds, decreasing their damage done by 10%. Enemies can only receive Major Maim from Sanguine Burst once every 20 seconds. The damage scales off the synergy activator’s Max Health.

SUMMARY
Maximum Health +1164

Coral Aerie

Lady Thorn

1 Item
Adds 705 Maximum Health
Adds 705 Maximum Stamina
2 Items
On dealing damage with a Heavy Attack, create a 6 meter whirlwind that slowly moves forward for 8 seconds, growing by 3 meters every 3 seconds. Enemies within the whirlwind take 318 Shock Damage and 318 Physical Damage every second. Allies within the whirlwind reduce their Magicka and Stamina costs by 10%. This effect can occur once every 20 seconds and the damage scales off the higher of your Weapon or Spell Damage.
SUMMARY
Maximum Health +705
Maximum Stamina +705

CRADLE OF SHADOWS

Velidreth

1 Item
Adds 124 Weapon and Spell Damage
2 Items
When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you after 1 second that deal 3298 Disease Damage to any enemy they hit. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
SUMMARY
Weapon and Spell Damage +124

DEPTHS OF MALATAR

Symphony of Blades

1 Item
Adds 4% Healing Done
2 Items
When you heal an ally who is under 50% of their primary resource, grant them Meridia’s Favor, which restores 550 Magicka or Stamina every 1 second for 6 seconds. This effect can occur every 18 seconds per target.

The resource returned is based off the target’s highest maximum resource.

SUMMARY
Healing Done +4%

FALKREATH HOLD

Domihaus

1 Item
Adds 1058 Maximum Stamina
Adds 1058 Maximum Magicka
2 Items
When you deal damage, you create a 10 meter ring of molten earth around you for 10 seconds, which deals 192 Flame Damage and 192 Physical Damage every 1 second. Standing within the ring grants you 289 Weapon and Spell Damage. This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon or Spell Damage.
SUMMARY
Maximum Stamina +1058
Maximum Magicka +1058

FANG LAIR

Thurvokun

1 Item
Adds 1164 Maximum Health
2 Items
When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 223 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 8%. This effect can occur every 16 seconds and the damage scales off your Max Health.
SUMMARY
Maximum Health +1164

FROSTVAULT

Stone Keeper

1 Item
Adds 529 Maximum Stamina
Adds 529 Maximum Magicka
Adds 582 Maximum Health
2 Items
When you block an attack, you gain an energy Charge stack. When you gain 6 Charges, you release the energy, restoring 2393 Stamina and Magicka, and healing for 2393. After releasing the Charges, you cannot regain new Charges for 14 seconds.

Charges can be accumulated up to once every .25 seconds

SUMMARY
Maximum Stamina +121
Maximum Magicka +529
Maximum Health +582

ICEREACH

Mother Ciannait

1 Item
Adds 1058 Maximum Magicka
2 Items
While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 4825 damage for 6 seconds. If the damage shield in broken, you restore 952 Magicka. This effect can occur once every 7 seconds.
SUMMARY
Maximum Magicka +1058

IMPERIAL CITY PRISON

Lord Warden

1 Item
Adds 1435 Armor
2 Items
When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical and Spell Resistance of you and your group members within 8 meters by 3069. This effect can occur once every 10 seconds.
SUMMARY
Armor +1435

LAIR OF MAARSELOK

Maarselok

1 Item
Adds 1058 Maximum Stamina
2 Items
When you deal damage with a melee Heavy Attack, you spew a cone of corruption, dealing 3160 Disease Damage to enemies over 4 seconds. This damage is increased by 2% for each negative effect the enemies have. This effect can occur once every 10 seconds and scales off your Weapon Damage.
SUMMARY
Maximum Stamina +1058

MARCH OF SACRIFICES

Balorgh

1 Item
Adds 124 Weapon and Spell Damage
2 Items
When you use an ultimate ability, you gain Weapon and Spell Damage equal to the amount of total Ultimate consumed, and Physical and Spell Penetration equal to 23 times the amount for 12 seconds.
SUMMARY
Weapon and Spell Damage +125

Moon hunter Keep

Vykosa

1 Item
Adds 4% Healing Taken
2 Items
When you Bash an enemy you’ve taunted, you frighted them with a deafening howl, applying Major Cowardice to them, lowering their Weapon and Spell Damage by 430 for 8 seconds. This effect can occur once every 15 seconds.
SUMMARY
Healing Taken +4%

Moongrave Fane

Grundwulf

1 Item
Adds 634 Critical Chance
2 Items
Whenever you deal Critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
SUMMARY
Critical Chance +634

Red Petal Bastion

Prior Thierric

1 Item
Adds 124 Weapon and Spell Damage
2 Items
Dealing direct damage with an aria of effect ability creates a 6 meter shadowy whirlwind below your enemy for 7 seconds. Enemies within the whirlwind take 600 Physical Damage each second and increase their damage taken from your area of effect abilities by 5%. This effect can occur once every 15 seconds.
SUMMARY
Weapon and Spell Damage +124

Ruins fo Mazzatun

Mighty Chudan

1 Item
Adds 1435 Armor
2 Items
Adds 1164 Maximum Health

Gain Major Resolve at all times, increasing your Physical and Spell Resistance by 5948

SUMMARY
Armor +1435
Maximum Health +1164

Scalecaller Peak

Zaan

1 Item
Adds 634 Critical Chance
2 Items
When you damage a nearby enemy with a Light of Heavy Attack, you have a 33% chance to create a beam of fire that will connect you to your enemy as long as you remain within 8 meters of them. The beam deals 647 Flame Damage every 1 second to your enemy for 6 seconds. Every second, this damage increases by 100%. This effect can occur every 18 seconds and scales off the higher of your Weapon or Spell Damage.
SUMMARY
Critical Chance +634

Shipwright’s Regret

Zaan

1 Item
Adds 1164 Maximum Health
2 Items
When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major Debuffs and Minor Debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
SUMMARY
Maximum Health +1164

Stone Garden

Stone Husk

1 Item
Adds 634 Critical Chance
2 Items
Your Heavy Attacks tether you to enemies for 5 seconds, as long as you remain within 12 meters of them. Enemies touching the tether take 450 Physical Damage every 1second and you gain a stack of Husk Drain, up to 15 stacks. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.

When the tether ends, you consume the stacks and gain 28 Weapon and Spell Damage per stack for 5 seconds.

SUMMARY
Critical Chance +634

The Cauldron

Baron Zaudrus

1 Item
Adds 529 Maximum Stamina
Adds 529 Maximum Magicka
Adds 582 Maximum Health
2 Items
Applying a status effect to an enemy grants you a stack of Zaudrus’s Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 4 Ultimate. On gaining Ultimate, you cannot gain additional stacks of Zaudrus’s Ambition for 1 second.
SUMMARY
Maximum Stamina +529
Maximum Magicka +529
Maximum Health +582

The Dread Cellar

Magma Incarnate

1 Item
Adds 124 Magicka Recovery
Adds 124 Stamina Recovery
2 Items
When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will than bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
SUMMARY
Magicka Recovery +124
Stamina Recovery +124

Unhallowed Grave

Kjalnar’s Nightmare

1 Item
Adds 124 Weapon and Spell Damage
2 Items
Damaging an enemy with a Light Attack puts a Bone stack on them for 5 seconds, up to once every 0.5 seconds.

At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, Knocking then into the air and stunning them for 3 seconds, or dealing 4706 Magic Damage if they cannot be stunned. Enemies then become immune to Kjalnar’s Nightmare stacks for 4 seconds. The damage scales off the higher of your Weapon or Spell Damage.

SUMMARY
Weapon and Spell Damage +124

White-Gold Tower

Molag Kena

1 Item
Adds 124 Weapon and Spell Damage
2 Items
When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 541 but also increases the cost of your abilities by 8%.
SUMMARY
Weapon and Spell Damage +124