BLACK DRAKE VILLA

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SUMMARY

True-Sworn fury

Light
Adds 618 Critical Chance
Adds 121 Weapon and Spell Damage
Adds 1032 Maximum Magicka
Adds 667 Critical Chance and increases your Critical Damage by 4%. While in combat, this Bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
Critical Chance +1285
Weapon and Spell Damage +121
Maximum Magicka +1032
Critical Damage +4%

Kinras’s Wrath

Medium
Adds 121 Weapon and Spell Damage
Adds 618 Critical Chance
Adds 121 Weapon and Spell Damage
Dealing damage with a Light or Heavy Attack grants you a stack of Burning Heart for 5 seconds, up to 5 stacks. While you have 5 stacks, you generate an aura of wrath, granting you Major Berserk, increasing your damage done by 10%. While you have an aura of wrath, allies within 12 meters of you gain Minor Berserk, increasing their damage done by 5%
Weapon and Spell Damage +121
Critical Chance +618
Damage increase 10%
Team Damage increase 5%

Drake’s Rush

Heavy
Adds 1136 Maximum Health
Adds 1032 Maximum Stamina
Adds 1032 Maximum Stamina
When you Bash an enemy, you and up to 3 group members within 15 meters of you gain Major Heroism for 12 seconds, granting you 3 Ultimate every 1.5 seconds. This effect can occur once every 18 seconds.
Maximum Health +1136
Maximum Stamina +2064
Ultimate +3

BLOODROOT FORGE

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SUMMARY

Flame Blossom

Light
Adds 1032 Maximum Magicka
Adds 121 Weapon and Spell Damage
Adds 1401 Offensive Penetration
When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 3256 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage
Maximum Magicka +1032
Weapon and Spell Damage +121
Offensive Penetration +1401

Blooddrinker

Medium
Adds 618 Critical Chance
Adds 121 Weapon and Spell Damage
Adds 618 Critical Chance
Increases your Bleed damaging attacks by 20%
Critical Chance +1236
Weapon and Spell Damage +121

Hagraven’s Garden

Heavy
Adds 1136 Maximum Health
Adds 121 Health Recovery
Adds 4% Healing Taken
When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
Maximum Health +1136
Health Recovery +121
Healing Taken +4%

CASTLE THORN

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SUMMARY

Talfyg’s Treachery

Light
Adds 618 Critical Chance
Adds 1032 Maximum Magicka
Adds 121 Weapon and Spell Damage
Increases your Weapon and Spell Damage by 350. Increases your Damage taken from Flame and Fighters Guild abilities by 5%.
Critical Chance +618
Maximum Magicka +1032
Weapon and Spell Damage +471

Unleashed Terror

Medium
Adds 121 Weapon and Spell Damage
Adds 1032 Maximum Stamina
Adds 1032 Maximum Stamina
When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 10 seconds, dealing 4225 Bleed Damage over the duration and applying the Hemorrhaging status effect every tick. This ability can occur once every 10 seconds per target and scales off the higher of your Weapon or Spell Damage.
Weapon and Spell Damage +121
Maximum Stamina +2064
Bleed Damage 4225

Crimson Twilight

Heavy
Adds 1136 Maximum Health
Adds 4% Healing Taken
Adds 1136 Maximum Health
After taking damage you surround yourself in a 8 meter most of blood. After 2 seconds, the mist is violently siphoned into your body dealing 2226 Bleed Damage to nearby enemies and healing you for 100% of the damage done. This effect can occur once every 8 seconds and scales off your Max Health.
Maximum Health +2272
Healing Taken +4%

Coral Aerie

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SUMMARY

Maligalig’s Maelstrom

Light
Adds 1032 Maximum Magicka
Adds 4% Healing Done
Adds 121 Weapon and Spell Damage
When you overheal yourself or a group member with a Direct Heal, you apply Maligalig’s Maelstrom to the target for 6 seconds, dealing 33% of the overhealing amount, up to a maximum of 3300, as Shock Damage once every 1 second to enemies within 7 meters. Thin effect can occur once every 10 seconds.
Maximum Magicka +1032
Healing Done +4%
Weapon and Spell Damage +121

Gryphon’s Reprisal

Medium
Adds 618 Critical Chance
Adds 1401 Offensive Penetration
Adds 618 Critical Chance
When you deal critical damage, you or an ally can activate the Gryphon’s Reprisal on the enemy within the next 8 seconds, causing a small gryphon to fly by and deal 10086 Bleed Damage over 10 seconds to enemies within 5 meters. Thin effect can occur once every 20 seconds, and scales off the higher of the synergy activator’s Weapon or Spell Damage.
Critical Chance +1236
Offensive Penetration +1401

Glacial Guardian

Heavy
Adds 1401 Armor
Adds 1032 Maximum Stamina
Adds 121 Health Recovery
When you Block, tether to the enemy if they are within 8 meters of you for 8 seconds. While tethered, you deal 293 Frost Damage every second to enemies touching the tether and cause them to have a 200% increased Status Effect Chance. The tether breaks if the target moves more than 12 seconds and the damage scales off your Max Health.
Armor +1401
Maximum Stamina +1032
Health Recovery+121

CRADLE OF SHADOWS

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SUMMARY

Gossamer

Light
Adds 121 Magicka Recovery
Adds 1032 Maximum Magicka
Adds 1032 Maximum Magicka
When you heal yourself or an ally, you grant them Major Evasion for 1 second, reducing damage from aria attacks by 20%
Magicka Recovery +121
Maximum Magicka 2064

Widowmaker

Medium
Adds 618 Critical Chance
Adds 618 Critical Chance
Adds 1032 Maximum Stamina
When your alchemical poison fires, you drop a poisonous spore in front of you that bursts after 1 second, dealing 6048 Poison Damage over 10 seconds off the higher of your Weapon or Spell Damage
Critical Chance +1236
Maximum Stamina 1032

Hand of Mephala

Heavy
Adds 4% Healing Taken
Adds 1136 Maximum Health
Adds 1401 Armor
When you take damage, you encase the ground beneath you in webs for 5 seconds, reducing the Movement Speed of enemies within a 4 meter radius by 33% and applying Minor Breach to them, reducing their Physical and Spell Resistance by 2974 .After 5 seconds the webs burst into venom, dealing 773 Poison Damage. This effect can occur once every 5 seconds and scales off the higher of your Physical or Spell Resistance.
Healing Taken 4%
Maximum Health +1136
Armor +1401

DEPTHS OF MALATAR

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SUMMARY

Auroran’s Thunder

Light
Adds 1136 Maximum Health
Adds 121 Weapon and Spell Damage
Adds 1401 Offensive Penetration
Dealing direct damage to a target within 10 meters of you summons a cone of lightning from your chest for 5 seconds, dealing 840 Shock Damage every 1 second to enemies in the cone. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Maximum Health +1136
Weapon and Spell Damage +121
Offensive Penetration +1401

Scavenging Demise

Medium
Adds 121 Weapon and Spell Damage
Adds 618 Critical Chance
Adds 618 Critical Chance
When you deal critical Poison Damage to an enemy, summon the Scavenging Maw which attacks your enemy after 2 seconds. The scavenging Maw deals 5480 Poison Damage and inflicts Minor Vulnerability for 15 seconds, increasing their damage taken by 5%. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Weapon and Spell Damage +121
Critical Chance +1236

Frozen Watcher

Heavy
Adds 1032 Maximum Stamina
Adds 1136 Maximum Health
Adds 1032 Maximum Stamina
Summon a blizzard around you while blocking, inflicting 567 Frost Damage every 1 second to enemies within 6 meters. This effect scales off your Max Health. Your blizzard has a 15% chance of inflicting Chilled on enemies damaged.
Maximum Stamina +2064
Maximum Health +1136

FALKREATH HOLD

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SUMMARY

Draugr’s Rest

Light
Adds 1032 Maximum Magicka
Adds 121 Magicka Recovery
Adds 4% Healing Done
When you complete a fully-charged Heavy Attack, you create a fully-charged Heavy Attack, you create a circle of consecrated ground the heals you and your group within 5 meters for 10248 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka of Stamina.
Maximum Magicka +1032
Magicka Recovery +121
Healing Done +4%

Pillar of Nirn

Medium
Adds 1032 Maximum Stamina
Adds 618 Critical Chance
Adds 121 Weapon and Spell Damage
When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 1447 Bleed Damage to all enemies within 2.5 meters and causing over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Maximum Stamina +1032
Critical Chance +618
Weapon and Spell Damage +121

Ironblood

Heavy
Adds 1136 Maximum Health
Adds 1401 Armor
Adds 1401 Armor
When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 50%. This effect can occur once every 15 seconds
Maximum Health +1136
Armor +2802

FANG LAIR

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SUMMARY

Caluurion’s Legacy

Light
Adds 618 Critical Chance
Adds 121 Weapon and Spell Damage
Adds 618 Critical Chance
When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 4357 Flame, 4357 Frost,4357 Shock, or 4357 Disease damage and applies the respective status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Critical Chance +1236
Weapon and Spell Damage 121

Trappings of Invigoration

Medium
Adds 121 Stamina Recovery
Adds 1032 Maximum Magicka
Adds 121 Stamina Recovery
When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
Stamina Recovery +242
Maximum Magicka +1032

Ulfnor’s Favor

Heavy
Adds 1136 Maximum Health
Adds 121 Magicka Recovery

Adds 121 Stamina Recovery

Adds 4% Healing Taken
Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
Maximum Health +1136
Magicka Recovery +121
Stamina Recovery +121

FROSTVAULT

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SUMMARY

Icy Conjurors

Light
Adds 1032 Maximum Magicka
Adds 121 Weapon and Spell Damage
Adds 1401 Offensive Penetration
Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 6505 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Maximum Magicka +1032
Weapon and Spell Damage +121

Tzogvin’s Warband

Medium
Adds 618 Critical Chance
Adds 618 Critical Chance
Adds 1401 Offensive Penetration
When you deal Critical Chance by 166 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
Critical Chance +1236
Offensive Penetration +1401

Mighty Glacier

Heavy
Adds 1032 Maximum Stamina
Adds 1032 Maximum Stamina
Adds 121 Stamina Recovery

Adds 121 Magicka Recovery

When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
Maximum Stamina +2064
Stamina Recovery +121
Magicka Recovery +121

ICEREACH

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Hitis’ Hearth

Light
Adds 121 Magicka Recovery
Adds 121 Magicka Recovery
Adds 1032 Maximum Magicka
When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1042 Health every 2 seconds and reduce the cost of Spring, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina
Magicka Recovery +242
Maximum Magicka +1032

Titanborn Strength

Medium
Adds 1401 Offensive Penetration
Adds 121 Weapon and Spell Damage
Adds 1032 Maximum Stamina
Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
Offensive Penetration +1401
Weapon and Spell Damage +121
Maximum Stamina +1032

Bani’s Torment

Heavy
Adds 4% Healing Taken
Adds 1136 Maximum Health
Adds 1032 Maximum Stamina
When you taunt a nearby enemy, you tether to them for 15 seconds. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received by 16%. The tether is broken if the enemy can occur once every 15 seconds.
Healing Taken +4%
Maximum Health +1136
Maximum Stamina +1032

IMPERIAL CITY PRISON

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SUMMARY

Scathing Mage

Light
Adds 1032 Maximum Magicka
Adds 618 Critical Chance
Adds 618 Critical Chance
When you deal direct damage, you have a 20% chance to increase your Weapon and Spell Damage by 486 for 5 seconds. This effect can occur once every 5 seconds.
Maximum Magicka +1032
Critical Chance +1236

Sheer Venom

Medium
Adds 1032 Maximum Stamina
Adds 121 Weapon and Spell Damage
Adds 121 Weapon and Spell Damage
When you deal damage with an Execute ability you infect the enemy,dealing 2016 Poison Damage over 6 seconds and dealing up to 100% more damage to enemies under 100% Health. This effect can occur once every 6 seconds per target and scales off the higher of your Weapon or Spell Damage
Maximum Stamina +1032
Weapon and Spell Damage +242

Leeching Plate

Heavy
Adds 1132 Maximum Health
Adds 4% Healing Taken
Adds 1132 Maximum Health
When you take damage, you summon a cloud of leaching poison under the assailant. The cloud deals 488 Poison Damage every 1 second for 5 seconds and heals you for 100% of the damage caused. This effect can occur once every 5 seconds and scales off your Max Health
Maximum Health +2272
Healing Taken +4%

LAIR OF MAARSELOK

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SUMMARY

Z’en’s Redress

Light
Adds 121 Magicka Recovery
Adds 121 Weapon and Spell Damage
Adds 1032 Maximum Magicka
Your Light Attacks apply the Touch of Z’en on enemies for 20 seconds. Enemies with the Touch of Z’en take an additional 1% more damage for each damage over time effect you’ve placed on them, up to 5%. You can only receive the benefit from one Touch of Z’en per enemy
Magicka Recovery +121
Weapon and Spell Damage +121
Maximum Magicka +1032

Azureblight Reaper

Medium
Adds 618 Critical Chance
Adds 1032 Maximum Stamina
Adds 121 Stamina Recovery
When you deal damage with a damage over time effect, you apply a stack of Blight Seed to your target for 5 seconds. At 12 stacks, the Blight Seed explodes, dealing 3696 Disease Damage to the target and nearby enemies,scaling off the higher of your Weapon or Spell Damage.

An enemy can only have one instance of Blight Seed at a time. An enemy that has reached 20 stacks cannot be infected with Blight Seed for 2 seconds

Critical Chance +618
Maximum Stamina +1032
Stamina Recovery +121

Dragons’s Defilement

Heavy
Adds 1032 Maximum Stamina
Adds 1032 Maximum Stamina
Adds 1132 Maximum Health
Adds 1132 Maximum Health

When you attack, gain a corrupting aura for 5 seconds that applies Minor Breach to all enemies within 8 meters of you, reducing their Physical and Spell Resistance by 2974. This effect can occur every 5 seconds.

Maximum Stamina +2064
Maximum Health +2272

MARCH OF SACRIFICES

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SUMMARY

Hanu’s Campassion

Light
Adds 121 Magicka Recovery
Adds 1032 Maximum Magicka
Adds 121 Magicka Recovery
Adds 1848 Maximum Magicka

When you resurrect another player while in combat, both you and the player gain Major Heroism for 15 seconds, granting you 3 Ultimate every 1.5 seconds.

Magicka Recovery +242
Maximum Magicka +2880

Blood Mood

Medium
Adds 121 Weapon and Spell Damage
Adds 618 Critical Chance
Adds 618 Critical Chance
When you deal damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 5 seconds, increasing your melee Light Attack damage by 51% and attack speed by 50%. This effect can occur every 15 seconds.
Weapon and Spell Damage +121
Critical Chance +1236

Haven of Ursus

Heavy
Adds 1136 Maximum Health
Adds 618 Critical Chance
Adds 618 Critical Chance
When you take damage while you are under 50% Health, summon Ursus’s spirit for 6 seconds at a random group member. You or a group member can activate a synergy on Ursus to grant a shield that protects up to 6 group members within a 28 meter radius from 13967 damage for 6 seconds. This effect can occur once every 10 seconds.
Maximum Health +1136
Critical Chance +1236

Moon hunter Keep

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Moon Hunter

Light
Adds 121 Weapon and Spell Damage
Adds 121 Weapon and Spell Damage
Adds 618 Critical Chance
When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
Weapon and Spell Damage +242
Critical Chance +618

Savage Werewolf

Medium
Adds 121 Weapon and Spell Damage
Adds 121 Weapon and Spell Damage
Adds 618 Critical Chance
Your Light and Heavy Attacks rend flesh, causing your enemy to bleed for 492 Bleed Damage every 1 second for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
Weapon and Spell Damage +242
Critical Chance +618

Jailer’s Tenacity

Heavy
Adds 4% Healing Taken
Adds 1132 Maximum Health
Adds 4% Healing Taken
When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received by 16%.
Healing Taken +8%
Maximum Health +1132

Moongrave Fane

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Hollowfang Thirst

Light
Adds 618 Critical Chance
Adds 1032 Maximum Magicka
Adds 618 Critical Chance
Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received by 8%. This effect can occur once every 9 seconds.
Critical Chance +1236
Maximum Magicka +1032

Dro’Zakar’s Claws

Medium
Adds 1401 Offensive Penetration
Adds 618 Critical Chance
Adds 121 Stamina Recovery
Adds 121 Weapon and Spell Damage

For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.

Offensive Penetration +1401
Critical Chance +618
Stamina Recovery +121
Weapon and Spell Damage +121

Renald’s Resolve

Heavy
Adds 1132 Maximum Health
Adds 4% Healing Taken
Adds 1132 Maximum Health
Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing taken by 1% and your Physical and Spell Resistance by 396.

This effect can occur once every half second and can stack up to 9 times.

Maximum Health +2272
Healing Taken +4%

Red Petal Bastion

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Thunder Caller

Light
Adds 1401 Offensive Penetration
Adds 121 Weapon and Spell Damage
Adds 121 Weapon and Spell Damage
Dealing damage with a fully-charged Heavy Attack calls a bolt of lightning at your target, dealing 989 Shock Damage and leaving a 4 meter lightning crater at their location for 7 seconds, dealing 989 Shock Damage per second to enemies inside. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
Offensive Penetration +1401
Weapon and Spell Damage +242

Grisly Gourmet

Medium
Adds 1032 Maximum Stamina
Adds 121 Weapon and Spell Damage
Adds 1401 Offensive Penetration
Adds 495 Maximum Stamina

Dealing Light Attack damage grants you a stack of Baker’s Delight for 5 seconds. When you gain 3 stacks, you create a Sweetroll next to your target for 5 seconds. If you or an ally touches the Sweetroll, both you and your ally gain one of the following effects:
-Restore 1593 Health, Magicka and Stamina
-Gain Empower for 10 seconds
-Gain Major Force for 10 seconds

This effect can occur opnce every 2 seconds.

Maximum Stamina +1527
Weapon and Spell Damage +121
Offensive Penetration +1401

Silver Rose Virgil

Heavy
Adds 1032 Maximum Stamina
Adds 1132 Maximum Health
Adds 1032 Maximum Stamina
Blocking an attack grants you a stack of Realmshaper for 15 seconds, gaining up to 1 stack every 0.5 seconds. When you reach 3 stacks, you consume them and launch necrotic energy at your attacker, dealing 3689 Magic Damage and applying Major Maim for 12 seconds, reducing their damage done by 10%. Once you fire the necrotic energy, you cannot gain additional attacks of Realmshaper for 12 seconds. Damage scales off of your Max Health.
Maximum Stamina +2064
Maximum Health +1132

Ruins fo Mazzatun

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SUMMARY

Amber Plasm

Light
Adds 1032 Maximum Magicka
Adds 618 Critical Chance
Adds 121 Weapon and Spell Damage
Adds 230 Magicka Recovery
Adds 230 Stamina Recovery
Adds 230 Health Recovery
Maximum Magicka +1032
Critical Chance +618
Weapon and Spell Damage +121
Magicka Recovery +230
Stamina Recovery +230
Health Recovery +230

Heem-Jas’ Retribution

Medium
Adds 121 Stamina Recovery
Adds 1032 Maximum Magicka
Adds 618 Critical Chance
When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you gain Major Berserk for 10 seconds, increasing your damage done by 10%
Stamina Recovery +121
Maximum Magicka +1032
Critical Chance +681

Apect of Mazzatun

Heavy
Adds 1136 Maximum Health
Adds 1032 Maximum Stamina
Adds 1032 Maximum Magicka
When you take damage while under 30% Health, you heal for 9827 Haelth and restore 9872 Magicka and Stamina. This effect can occur once every 45 seconds.
Maximum Health +1136
Maximum Stamina +1032
Maximum Magicka +1032

Scalecaller Peak

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SUMMARY

Storm-Cursed’s Revenge

Light
Adds 1032 Maximum Magicka
Adds 121 Weapon and Spell Damage
Adds 1401 Offensive Penetration
When you deal Shock Damage, you have a 15%chance to deal 917 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
Maximum Magicka +1032
Weapon and Spell Damage +121
Offensive Penetration +1401

Spriggan’s Vigor

Medium
Adds 618 Critical Chance
Adds 1032 Maximum Stamina
Adds 121 Weapon and Spell Damage
When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamima by 209. This effect can stack, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 Seconds
Critical Chance +618
+1032 Maximum Stamina
Weapon and Spell Damage +121

Turning Tide

Heavy
Adds 1132 Maximum Health
Adds 1032 Maximum Stamina
Adds 1132 Maximum Health
When you Block you gain Flowing Water fro 10 seconds, causing your next Bash attack to deal 2543 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
Maximum Health +2264
Maximum Stamina +1032

Shipwright’s Regret

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Jorvuld’s Guideance

Light
Adds 121 Magicka Recovery
Adds 121 Magicka Recovery
Adds 4% Healing Done
While in combat, increases the duration of all Major buffs, Minorbuffs, and damage shields you apply to yourself and allies by 40%
Magicka Recovery +242
Healing Done +4%

Plague Slinger

Medium
Adds 121 Weapon and Spell Damage
Adds 1136 Maximum Health
Adds 121 Weapon and Spell Damage
When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 1563 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
Weapon and Spell Damage +242
Maximum Health +1136

Curse of Doylemish

Heavy
Adds 1132 Maximum Health
Adds 1132 Maximum Health
Adds 121 Weapon and Spell Damage
When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned,feared, or immobilized, you will deal 3837 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage
Maximum Health +2264
Weapon and Spell Damage +121

Stone Garden

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Elemental Catalyst

Light
Adds 1032 Maximum Magicka
Adds 618 Critical Chance
Adds 1032 Maximum Magicka
Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 3 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 5%. An enemy can only have one stack of each Elemental Weakness at a time.
Maximum Magicka +2064
Critical Chance +618

Kraglen’s Howl

Medium
Adds 618 Critical Chance
Adds 121 Stamina Recovery
Adds 121 Weapon and Spell Damage
After an enemy you’ve recently damaged dies, you let out a howl, granting three allies within 15 meters the Heed the Call synergy. Activating the synergy gives you and the activator 12 Ultimate. This effect can occur once every 20 seconds.
Critical Chance +618
Stamina Recovery +121
Weapon and Spell Damage +121

Akasis’s Genius

Heavy
Adds 1136 Maximum Health
Adds 1401 Armor
Adds 1136 Maximum Health
Whenever you drink a potion while in combat, you and 3 group members gain 42 Ultimate. This effect can occur once every 30 seconds.
Maximum Health +2272
Armor +1401

The Cauldron

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SUMMARY

Unleashed Ritualist

Light
Adds 1032 Maximum Magicka
Adds 1032 Maximum Magicka
Adds 1032 Maximum Magicka
Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 15% Damage from your summoned pets.
Maximum Magicka +3096

Dagon’s Dominion

Medium
Adds 121 Weapon and Spell Damage
Adds 1032 Maximum Stamina
Adds 121 Weapon and Spell Damage
Adds 464 Weapon and Spell Damage to your area of effect abilities.
Weapon and Spell Damage +242
Maximum Stamina +1032
AOE Weapon and Spell Damage +464

Foolkiller’s Ward

Heavy
Adds 1401 Armor
Adds 1401 Armor
Adds 1132 Maximum Health
Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina.

This effect can occur once every 30 seconds if a damage shield brike. This effect can occur once every 10 seconds if no damage shields broke.

Armor +2802
Maximum Health +1132

The Dread Cellar

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SUMMARY

Scorion’s Feast

Light
Adds 1032 Maximum Magicka
Adds 121 Magicka Recovery
Adds 121 Weapon and Spell Damage
When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds.

If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage

Maximum Magicka +1032
Magicka Recovery +121
Weapon and Spell Damage +121

Rush of Agony

Medium
Adds 121 Stamina Recovery
Adds 121 Weapon and Spell Damage
Adds 1401 Offensive Penetration
When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, pull enemies within 10 meters to you. After 2 seconds, deal 3611 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage

The pull will not apply Crowd Control Immunity to a target.

Stamina Recovery +121
Weapon and Spell Damage +121
Offensive Penetration +1401

Crimson Oath’s Rive

Heavy
Adds 1401 Armor
Adds 1132 Maximum Health
Adds 1401 Armor
Casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
Armor +2802
Maximum Health +1132

Unhallowed Grave

2 Items
3 Items
4 Item
5 Items
SUMMARY

Draudrkin’s Grip

Light
Adds 1032 Maximum Magicka
Adds 1401 Offensive Penetration
Adds 121 Magicka Recovery
Dealing direct damage to an enemy places a ghostly curse on your enemy for 6 seconds. Cursed enemies take 581 extra damage from all of your damage abilities. This effect can occur once every 9 seconds.
Maximum Magicka +1032
Offensive Penetration +1401
Magicka Recovery +121

Aegis Caller

Medium
Adds 121 Weapon and Spell Damage
Adds 121 Stamina Recovery
Adds 121 Weapon and Spell Damage
When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 1013 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
Weapon and Spell Damage +242
Stamina Recovery +121

Grave Gaudian

Heavy
Adds 1032 Maximum Magicka
Adds 1132 Maximum Health
Adds 1132 Maximum Health
Summon a stone aura while blocking, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
Maximum Magicka +1032
Maximum Health +2264

White-Gold Tower

2 Items
3 Items
4 Item
5 Items
SUMMARY

Spell Power Cure

Light
Adds 1032 Maximum Magicka
Adds 1032 Maximum Magicka
Adds 121 Weapon and Spell Damage
When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
Maximum Magicka +2064
Weapon and Spell Damage +121

Essence Thief

Medium
Adds 1032 Maximum Stamina
Adds 1032 Maximum Stamina
Adds 121 Weapon and Spell Damage
Dealing damage with a Light or Heavy Attack draws essence form the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4103 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
Maximum Stamina +2064
Weapon and Spell Damage +121

Brands of Imperium

Heavy
Adds 1132 Maximum Health
Adds 1132 Maximum Health
Adds 4% Healing Taken
When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
Maximum Health +2264
Healing Taken +4%