BLACK DRAKE VILLA

1 Item
2 Items
SUMMARY

Encratis’s Behemoth

Adds 1058 Maximum Magicka
Dealing Flame Damage to an enemy grants you Behemoth’s Aura for 12 seconds that reaches up to 12 meters. You and up to 11 group members in the aura reduce Flame Damage taken by 5%. Enemies in the aura increase their Flame Damage taken by 5%. This effect can occur once every 15 seconds.
Maximum Magicka +1058

BLOODROOT FORGE

1 Item
2 Items
SUMMARY

Earthgore

Adds 4% Healing Done
When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 2987 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina
Healing Done +4%

CASTLE THORN

1 Item
2 Items
SUMMARY

Lady Thorn

Adds 1164 Maximum Health
Casting an ability that costs Health spawns a blood ball for 10 seconds. This effect can occur once every 10 seconds.

You or an ally near the blood ball can activate the Sanguine Burst synergy, dealing 3292 Disease Damage to nearby enemies and applying Major Maim for 8 seconds, decreasing their damage done by 10%. Enemies can only receive Major Maim from Sanguine Burst once every 20 seconds. The damage scales off the synergy activator’s Max Health.

Maximum Health +1164

Coral Aerie

1 Item
2 Items
SUMMARY

Lady Thorn

Adds 705 Maximum Health
Adds 705 Maximum Stamina
On dealing damage with a Heavy Attack, create a 6 meter whirlwind that slowly moves forward for 8 seconds, growing by 3 meters every 3 seconds. Enemies within the whirlwind take 318 Shock Damage and 318 Physical Damage every second. Allies within the whirlwind reduce their Magicka and Stamina costs by 10%. This effect can occur once every 20 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Maximum Health +705
Maximum Stamina +705

CRADLE OF SHADOWS

1 Item
2 Items
SUMMARY

Velidreth

Adds 124 Weapon and Spell Damage
When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you after 1 second that deal 3298 Disease Damage to any enemy they hit. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
Weapon and Spell Damage +124

DEPTHS OF MALATAR

1 Item
2 Items
SUMMARY

Symphony of Blades

Adds 4% Healing Done
When you heal an ally who is under 50% of their primary resource, grant them Meridia’s Favor, which restores 550 Magicka or Stamina every 1 second for 6 seconds. This effect can occur every 18 seconds per target.

The resource returned is based off the target’s highest maximum resource.

Healing Done +4%

FALKREATH HOLD

1 Item
2 Items
SUMMARY

Domihaus

Adds 1058 Maximum Stamina
Adds 1058 Maximum Magicka
When you deal damage, you create a 10 meter ring of molten earth around you for 10 seconds, which deals 192 Flame Damage and 192 Physical Damage every 1 second. Standing within the ring grants you 289 Weapon and Spell Damage. This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Maximum Stamina +1058
Maximum Magicka +1058

FANG LAIR

1 Item
2 Items
SUMMARY

Thurvokun

Adds 1164 Maximum Health
When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 223 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 8%. This effect can occur every 16 seconds and the damage scales off your Max Health.
Maximum Health +1164

FROSTVAULT

1 Item
2 Items
SUMMARY

Stone Keeper

Adds 529 Maximum Stamina
Adds 529 Maximum Magicka
Adds 582 Maximum Health
When you block an attack, you gain an energy Charge stack. When you gain 6 Charges, you release the energy, restoring 2393 Stamina and Magicka, and healing for 2393. After releasing the Charges, you cannot regain new Charges for 14 seconds.

Charges can be accumulated up to once every .25 seconds

Maximum Stamina +121
Maximum Magicka +529
Maximum Health +582

ICEREACH

1 Item
2 Items
SUMMARY

Mother Ciannait

Adds 1058 Maximum Magicka
While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 4825 damage for 6 seconds. If the damage shield in broken, you restore 952 Magicka. This effect can occur once every 7 seconds.
Maximum Magicka +1058

IMPERIAL CITY PRISON

1 Item
2 Items
SUMMARY

Lord Warden

Adds 1435 Armor
When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical and Spell Resistance of you and your group members within 8 meters by 3069. This effect can occur once every 10 seconds.
Armor +1435

LAIR OF MAARSELOK

1 Item
2 Items
SUMMARY

Maarselok

Adds 1058 Maximum Stamina
When you deal damage with a melee Heavy Attack, you spew a cone of corruption, dealing 3160 Disease Damage to enemies over 4 seconds. This damage is increased by 2% for each negative effect the enemies have. This effect can occur once every 10 seconds and scales off your Weapon Damage.
Maximum Stamina +1058

MARCH OF SACRIFICES

1 Item
2 Items
SUMMARY

Balorgh

Adds 124 Weapon and Spell Damage
When you use an ultimate ability, you gain Weapon and Spell Damage equal to the amount of total Ultimate consumed, and Physical and Spell Penetration equal to 23 times the amount for 12 seconds.
Weapon and Spell Damage +125

Moon hunter Keep

1 Item
2 Items
SUMMARY

Vykosa

Adds 4% Healing Taken
When you Bash an enemy you’ve taunted, you frighted them with a deafening howl, applying Major Cowardice to them, lowering their Weapon and Spell Damage by 430 for 8 seconds. This effect can occur once every 15 seconds.
Healing Taken +4%

Moongrave Fane

1 Item
2 Items
SUMMARY

Grundwulf

Adds 634 Critical Chance
Whenever you deal Critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
Critical Chance +634

Red Petal Bastion

1 Item
2 Items
SUMMARY

Prior Thierric

Adds 124 Weapon and Spell Damage
Dealing direct damage with an aria of effect ability creates a 6 meter shadowy whirlwind below your enemy for 7 seconds. Enemies within the whirlwind take 600 Physical Damage each second and increase their damage taken from your area of effect abilities by 5%. This effect can occur once every 15 seconds.
Weapon and Spell Damage +124

Ruins fo Mazzatun

1 Item
2 Items
SUMMARY

Mighty Chudan

Adds 1435 Armor
Adds 1164 Maximum Health

Gain Major Resolve at all times, increasing your Physical and Spell Resistance by 5948

Armor +1435
Maximum Health +1164

Scalecaller Peak

1 Item
2 Items
SUMMARY

Zaan

Adds 634 Critical Chance
When you damage a nearby enemy with a Light of Heavy Attack, you have a 33% chance to create a beam of fire that will connect you to your enemy as long as you remain within 8 meters of them. The beam deals 647 Flame Damage every 1 second to your enemy for 6 seconds. Every second, this damage increases by 100%. This effect can occur every 18 seconds and scales off the higher of your Weapon or Spell Damage.
Critical Chance +634

Shipwright’s Regret

1 Item
2 Items
SUMMARY

Zaan

Adds 1164 Maximum Health
When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major Debuffs and Minor Debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
Maximum Health +1164

Stone Garden

1 Item
2 Items
SUMMARY

Stone Husk

Adds 634 Critical Chance
Your Heavy Attacks tether you to enemies for 5 seconds, as long as you remain within 12 meters of them. Enemies touching the tether take 450 Physical Damage every 1second and you gain a stack of Husk Drain, up to 15 stacks. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.

When the tether ends, you consume the stacks and gain 28 Weapon and Spell Damage per stack for 5 seconds.

Critical Chance +634

The Cauldron

1 Item
2 Items
SUMMARY

Baron Zaudrus

Adds 529 Maximum Stamina
Adds 529 Maximum Magicka
Adds 582 Maximum Health
Applying a status effect to an enemy grants you a stack of Zaudrus’s Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 4 Ultimate. On gaining Ultimate, you cannot gain additional stacks of Zaudrus’s Ambition for 1 second.
Maximum Stamina +529
Maximum Magicka +529
Maximum Health +582

The Dread Cellar

1 Item
2 Items
SUMMARY

Magma Incarnate

Adds 124 Magicka Recovery
Adds 124 Stamina Recovery
When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will than bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
Magicka Recovery +124
Stamina Recovery +124

Unhallowed Grave

1 Item
2 Items
SUMMARY

Kjalnar’s Nightmare

Adds 124 Weapon and Spell Damage
Damaging an enemy with a Light Attack puts a Bone stack on them for 5 seconds, up to once every 0.5 seconds.

At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, Knocking then into the air and stunning them for 3 seconds, or dealing 4706 Magic Damage if they cannot be stunned. Enemies then become immune to Kjalnar’s Nightmare stacks for 4 seconds. The damage scales off the higher of your Weapon or Spell Damage.

Weapon and Spell Damage +124

White-Gold Tower

1 Item
2 Items
SUMMARY

Molag Kena

Adds 124 Weapon and Spell Damage
When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 541 but also increases the cost of your abilities by 8%.
Weapon and Spell Damage +124