Mr. Game and Watch

OVERVIEW: Mr. Game and Watch may seem like a very odd character at first. His 2D body and choppy movements may seem odd to those that don’t know much about him or his series. The cool thing is that Mr. Game and Watch are the oldest fighters in the game. He is so old that I doubt that many people nowadays even recognize where he is from. Mr. Game and Watch is based on Nintendo’s old game and Watch LCD handhelds. Each was a single simple game that could also function as a clock. GAME and WATCH, get it? In smash, Mr. Game and Watch is fast and light and has an excellent aerial game.

Basic Stats

Wall Cling: No
Wall Jump: No
Crawl: No
Jumps Allowed: 2
Grab Range: 12.5u
Speed: 1.679
Weight: 75

“A” Attacks

Jab
Dash
inputs
A
► + A
Description
A rappid jab where Mr. Game and Watch pumps an incecticide pump.
A baseball slide with a helmet.
Damage
3.6% first hit, 0.9% per hit, 3.6% final hit.
12.0%, 7.8% late.

Aerial Attacks

Nair
Upair
Fair
Bair
Dair
inputs
X or Y + A
X or Y + A + ▲
X or Y + A + ►
X or Y + A + ◄
X or Y + A + ▼
Description
Mr. Game and Watch pulls out a fish bowl with two fish jumping out.
Mr. Game and Watch blows a puff of air which acts as a projectile.
Mr. Game and Watch drops a bomb.
Mr. Game and Watch puls out a snaping turtle that then bites.
Mr. Game and Watch pulls out a key and drops down. This move can spike opponents if sweetspoted.
Damage
Full Hop: 3.6% per hit, 4.8% final hit.
Short Hop: 3.0% per hit, 4.0% final hit.
Full Hop: 2.1% per hit, 3.6% final hit.
Short Hop: 1.8% per hit, 3.0% final hit.
Full Hop: 3.6% start of the attack, 14.4% explosion.
Short Hop: 3.0% start of the attack, 12.2% explosion.
Full Hop: 2.4% per hit, 3.6% final hit.
Short Hop: 2.0% per hit, 3.0% final hit.
Full Hop: 13.2% key, 4.2% landing.
Full Hop: 11.2% key, 4.2% landing.

Grab / Throw

Pummel
F-Throw
B-Throw
U-Throw
D-Throw
Inputs
L or R + A
L or R + ►
L or R + ◄
L or R + ▲
L or R + ▼
Description
Mr. Game and Watch hits the opponent with a ball.
Mr. Game and Watch juggles the opponent like a ball and throws them forwards.
Mr. Game and Watch juggles the opponent like a ball and throws them backwards.
Mr. Game and Watch juggles the opponent like a ball and throws them upwards.
Mr. Game and Watch juggles the opponent like a ball and drops the sending then upwards.
Damage
1.5% per hit.
9.6%
9.6%
12.2%
4.8%

Tilt Attacks

U-Tilt
S-Tilt
D-Tilt
Inputs
A + ▲
A + ►
A + ▲
Description
Mr. Game and Watch swings two flags too both sides of him.
Mr. Game and Watch pulls out a chair.
Mr. Game and Watch pulls out a manhole cover and tilts is in front of him.
Damage
14.4% chair, 12.0% body, 7.2% late.
8.4% per hit.
10.8%

Smash Attacks

U-Smash
S-Smash
D-Smash
Inputs
A + ▲
A + ►
A + ▲
Description
Mr. Game and Watch puts on a divers helmet and does a headbutt.
Mr. Game and Watch swings a torch forward.
Mr. Game and Watch swings hammers to both sides of him. The tip of this attack can bury opponents.
Damage
26.8% fully charged.
When fully charged:
30.2% with the fire.
23.5% with the handle of the torch.
When fully charged:
25.2% with the hammers.
21.8% base of the attack.

Special Attacks

N-Special
S-Special
U-Special
D-Special
Final Smash
Inputs
B
B + ►
B + ▲
B + ▼
B
Name
Chef
Judge
Fire
Oil Panic
Octopus
Description
Mr. Game and Watch pulls out a frying pan and tosses food projectiles out of it. Does fire damage if hit with the pan.
Mr. Game and Watch swings a hammer forwards and holds up a random number. The power and effect of the attack is determined by the number that is drawn.
1-The weakest dealing little damage as well as recoin damage to Mr. Game and Watch.
2- A swing with minimal damage and knockback, has a 20% chance to trip the opponent.
3- A hit the sends the opponents in the opposite direction. Can do a good amount of sheild damage.
4- Launches the opponend diagnaly.
5- Hits the opponent with multi-hitting electrictricity.
6- Hits the opponent with fire.
7- Deals moderate damage and summons 3 apples that can be eaten.
8- Freezes the opponent and deals damage.
9- The most powerful number, does masive damage and major knockback.
Mr. Game and Watch summons firefighters with a trampoline that Mr. Game and Watch jumps off of and parachutes down.
Mr. Game and Watch pulls out a bucket that can reflect physical projectiles and absorb energy projectiles. When the buckets has three charges, Mr. Game and Watch toses the oil out of the bucket dealing damage.
Mr. Game and Watch transformers into a giant octopus that can grab opponents and drag them to the blast zone. You can move the octopus up and down and can extent the length of the tenticles by hitting the A button.
Damage
6.0% food.
15.6% pan.
1-2.4%, 14.4% recoil.
2-4.8%
3-7.2%
4-9.6
5-3.6% per hit.
6-14.4%
7-16.8%. the apples heals 4% each.
8-15.6%
9- 38.4%
3.6% trampolin, 7.2% with the parachute.
The damage is equal to the total damage of the absorbed x 2.
5.8% damage when grabbed.
18.0% with the octopuses body.
36.0% when slamed on the ground.