FUNGAL GRATTO

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Summary

Spider Cultist Cowl

Light
Adds 618 Critical Chance
Adds 1032 Maximum Magicka
Adds 121 Weapon and Spell Damage
Adds 565 Weapon and Spell Damage to your Destruction Staff abilities
Max Magicka +1032
Critical Change +618
Weapon Damage +686

Viper’s Sting

Medium
Adds 618 Critical Chance
Adds 1032 Maximum Stamina
Adds 618 Critical Chance
When you deal damage with a Martial melee attack, you deal an additional 1968 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
Max Stamina +1032
Critical Change +1236
Poison Damage +1968

Dreugh King Slayer

Heavy
Adds 121 Weapon and Spell Damage
Adds 121 Weapon and Spell Damage
Adds 618 Critical Chance
Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%
Weapon & Spell Damage +242
Critical Chance +618
Spell Damage +20%
Movement Speed +30%

SELENE’S WEB

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Summary

Vestments of the Warlock

Light
Adds 121 Magicka Recovery
Adds 1032 Maximum Magicka
Adds 121 Magicka Recovery
When you cast an ability that costs resources while under 25% Magicka, you restore 10690 Magicka. This effect can occur once every 45 seconds
Magicka recovery +248
Max Magicka +1032
Magicka Restoration +10690

Hircine’s Veneer

Medium
Adds 121 Stamina Recovery
Adds 1032 Maximum Stamina
Adds 121 Stamina Recovery
Grants 136 Stamina Recovery to you and up to 11 other group members within 28 meters of you.
Max Stamina +1032
Stamina Recovery +242
Group Stamina Recovery +136

Durok’s Bane

Heavy
Adds 1136 Maximum Health
Adds 121 Health Recovery
Adds 4% Healing Taken
When you take damage, you apply Major Defile to the enemy for 5 seconds, reducing their healing received and Health Recovery by 16%. This effect can occur once every 7 seconds per enemy.
Max Health +1136
Health recovery +121
Healing Taken +4%
Enemy Healing/Health Recovery -16%

SPINDLECLUTCH

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Summary

Prayer Shawl

Light
Adds 1032 Maximum Magicka
Adds 121 Weapon and Spell Damage
Adds 121 Magicka Recovery
When you over heal yourself or an ally, you grant them a damage shield that absorbs 4706 damage for 6 seconds. This effect can occur once every 2 seconds
Max Magicka +1032
Weapon & Spell Damage +121
Magicka recovery +121
Damage Shield +4706

Spelunker

Medium
Adds 1032 Maximum Stamina
Adds 121 Stamina Recovery
Adds 121 Weapon and Spell Damage
Reduces the cost of your Undaunted abilities by 10%. When an ally uses one of your Undaunted ability synergies you restore 687 Magicka and Stamina. This effect can occur once every 5 seconds.
Maximum Stamina +1032
Stamina Recovery +121
Weapon & Spell Damage +121
Undaunted Ability cost -10%
Magicka & Stamina Recovery +687

Knightmare

Heavy
Adds 1401 Armor
Adds 1136 Maximum Health
Adds 1401 Armor
Adds 1136 Maximum Health

When you deal Martial melee damage, you apply minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 5%. This effect can occur once every 3 seconds.
Max Health +2272
Armor +2802
Damage Reduction -5%

TEMPEST ISLAND

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Summary

Overwhelming Surge

Light
Adds 1032 Maximum Magicka
Adds 121 Weapon and Spell Damage
Adds 121 Weapon and Spell Damage
When you deal damage with a Class ability, you surround yourself with a torrent that deals 317 Shock Damage to enemies within 8 meters of you every 1 second for 6 seconds. 15% of the damage you deal this way is restored to you as Magicka. This effect can occur every 7 seconds and scales off the higher of your Weapon or Spell Damage.
Max Magicka +1032
Weapon & Spell Damage +242
Shock Damage +317/Sec
Magicka Restoration 15% of Shock Damage

Storm Master

Medium
Adds 618 Critical Chance
Adds 618 Critical Chance
Adds 121 Weapon and Spell Damage
When you deal Critical Damage with a fully-charged Heavy Attack, your Light and heavy Attacks deal an additional 1453 damage for 20 seconds. This effect can occur once every 10 seconds.
Critical Chance +1236
Weapon & Spell Damage +121
Light and Heavy Attack +1453

Jolting Arms

Heavy
Adds 1136 Maximum Health
Adds 1401 Armor
Adds 1401 Armor
When you block an attack you charge your arms, increasing your Physical and Spell Resistance by 4352 for 6 seconds and causing your next Bash attack to deal an additional 3308 damage.

This effect can occur once every 6 seconds.
Max Health +1136
Armor +2802
Physical & Spell Resistance +4352
Bash Damage +3308

THE BANISHED CELLS

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Summary

Sanctuary

Light
Adds 1136 Maximum Health
Adds 4% Healing Taken
Adds 1032 Maximum Magicka
Increases your healing received by 10% for you and up to 11 group members within 10 meters of you
Max Health +1136
Healing Taken +4%
Max Magicka +1032
Group Healing +10%

Jailbreaker

Medium
Adds 1032 Maximum Stamina
Adds 121 Stamina Recovery
Adds 121 Stamina Recovery
Adds 133 Stamina Recovery

Gain Minor Expedition at all times, increasing your Movement Speed by 15%
Max Stamina +1032
Stamina Recovery +375
Movment Speed +15%

Tormentor

Heavy
Adds 1136 Maximum Health
Adds 4% Healing Taken
Adds 4% Healing Taken
When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds.
Max Health +1136
Healing Taken +8%
Physical & Spell Resistance +3420
Taunt 15 Sec

VAULTS OF MADNESS

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Summary

The Worm’s Raiment

Light
Adds 121 Magicka Recovery
Adds 1032 Maximum Magicka
Adds 121 Magicka Recovery
Grants 136 Magicka Recovery to you and up to 11 other group members within 28 meters of you
Max Magicka +1032
Magicka Recovery +378
Group Magicka Recovery +136

Oblivion’s Edge

Medium
Adds 618 Critical Chance
Adds 121 Weapon and Spell Damage
Adds 121 Stamina Recovery
Adds 243 Weapon and Spell Damage

When you kill an enemy, you fill an empty Soul Gem and heal for 10640 Health. The heal can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina
Critical Change +618
Stamina Recovery +121
Weapon & Spell Damage +364
Self Heaing +10640
Fills Empty Soul Shard

Rattlecage

Heavy
Adds 1136 Maximum Health
Adds 121 Weapon and Spell Damage
Adds 121 Weapon and Spell Damage
Adds 121 Weapon and Spell Damage

Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%.
Maximum Health +1136
Weapn & Spell Damage +363
Weapn and Spell Damage +20%

VOLENFELL

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Summary

Treasure Hunter

Light
Adds 1032 Maximum Magicka
Adds 618 Critical Chance
Adds 618 Critical Chance
Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
Max Magicka +1032
Criticl Change +3865

Crusader

Medium
Adds 121 Weapon and Spell Damage
Adds 121 Weapon and Spell Damage
Adds 121 Weapon and Spell Damage
When you deal direct damage with a Blink, Charge, Leap, Teleport, of Pull ability you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 3379 damage for 6 seconds. Every 2 seconds you and up to 11 group members in the area gains Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage
Weapon & Spell Damage +363
Damage Shield +3379

Duneripper’s Scales

Heavy
Adds 1136 Maximum Health
Adds 4% Healing Taken
Adds 4% Healing Taken
While you are blocking, your Physical and Spell Resistance are increased by 5001.
Max Health +1136
Healing Taken +8%
Physicla and Spell Resistance +5001

WAYREST SEWERS

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Summary

Combat Physician

Light
Adds 1032 Maximum Magicka
Adds 618 Critical Chance
Adds 618 Critical Chance
When you critically heal yourself or an ally, you grant your target a damage shield that absorbs 4058 damage for 6 seconds. This effect can occur once every 6 seconds per target.
Max Magicka +1032
Critical Chance +1236
Damage Shield +4058

Toothrow Bracers

Medium
Adds 1032 Maximum Stamina
Adds 618 Critical Chance
Adds 618 Critical Chance
Adds 161 Weapon and Spell Damage

Gain Major Savagery and Prophecy at all times, including your Weapon and Spell Critical rating by 2629.
Max Stamina +1032
Critical Chance +1236
Weapon and Spell Damage +161
Critial Rating +2629

Sergeant’s Mail

Heavy
Adds 1136 Maximum Health
Adds 121 Health Recovery
Adds 121 Weapon and Spell Damage
Increases the damage of your fully-charged Heavy Attacks by 2126.
Max Health +1136
Health Recovery +121
Weapon and Spell Damage +121
Heavy Attack Damge +2126